Mughrabi, Moaaz HudhudKaya, FurkanBatmaz, Anil UfukAliza, AlizaStuerzlinger, WolfgangBorazan, BarisTonyali, Emir2023-10-192023-10-1920231979-8-3503-4839-2https://doi.org/10.1109/VRW58643.2023.00014https://hdl.handle.net/20.500.12469/525830th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) -- MAR 25-29, 2023 -- Shanghai, PEOPLES R CHINAEye-hand coordination training systems are used to train participants' motor skills and visual perception. Such systems have already been tested in Virtual Reality, and the results revealed that Head Mounted Display-based systems have the potential to improve the motor training. However. this was only investigated in an hour-long study. In the longitudinal study reported here, we analyzed the motor performance of three participants in ten sessions with three different assessment criteria, where participants were instructed to focus on speed, error rate, or complete the training freely (with no instructions). We also assessed the effective throughput performance of the participants. Our results indicate that effective throughput can be potentially used as an additional assessment criterion, We hope that our results will help practitioners and developers design efficient Virtual Reality training systems.eninfo:eu-repo/semantics/closedAccessPerformanceSystemHuman-centered computing Human Computer Interaction (HCI)PerformanceHuman-centered computing-Virtual RealitySystemHuman-centered computing-pointingOn the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted DisplaysConference Object3643WOS:00099050880000410.1109/VRW58643.2023.000142-s2.0-85159709917N/AN/A