Manav, BanuAlrubaye, ZainabMughrabi, Moaaz HudhudManav, BanuBatmaz, Anil Ufuk2024-06-232024-06-23202411664-1078https://doi.org/10.3389/fpsyg.2023.1307590https://hdl.handle.net/20.500.12469/5682Batmaz, Anil Ufuk/0000-0001-7948-8093Mirror drawing is a motor learning task that is used to evaluate and improve eye-hand coordination of users and can be implemented in immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) for training purposes. In this paper, we investigated the effect of color cues on user motor performance in a mirror-drawing task between Virtual Environment (VE) and Real World (RW), with three different colors. We conducted a 5-day user study with twelve participants. The results showed that the participants made fewer errors in RW compared to VR, except for pre-training, which indicated that hardware and software limitations have detrimental effects on the motor learning of the participants across different realities. Furthermore, participants made fewer errors with the colors close to green, which is usually associated with serenity, contentment, and relaxation. According to our findings, VR headsets can be used to evaluate participants' eye-hand coordination in mirror drawing tasks to evaluate the motor-learning of participants. VE and RW training applications could benefit from our findings in order to enhance their effectiveness.eninfo:eu-repo/semantics/openAccessvirtual realitymirror drawing testeye-hand coordinationtrainingmotor performancecolorcolor theoryEffects of color cues on eye-hand coordination training with a mirror drawing task in virtual environmentArticle14WOS:00115070870000110.3389/fpsyg.2023.13075902-s2.0-85183642651Q2Q238288362