Yüksel, Müberra2020-12-182020-12-18201902340-11172340-1117https://hdl.handle.net/20.500.12469/3573Lately applied positive psychology aims at generating quasi-experimental design tools such as simulations or games to generate policy recommendations for real life issues to promote well-being in different contexts such as schools and workplaces. In this paper, we will focus on a specific learning program based on a simulation game called FLIGBY (which is an acronym for "flow is good business for you") based on Mihaly Csikszentmihalyi's state of flow model.eninfo:eu-repo/semantics/embargoedAccessApplied positive pschologyFlow theoryFLIGBYGame-based learningStrategic Human Resource Management (SHRM)Leadership CompetenciesRECENT TRENDS IN STRATEGIC HUMAN RESOURCE MANAGEMENT EDUCATION FROM THE PERSPECTIVE OF APPLIED POSITIVE PSYCHOLOGYConference Object39733975WOS:000551093104013N/AN/A