Ahmad, ShakeelBouras, ChristosBüyükkaya, EliyaDawood, MuneebHamzaoui, RaoufKapoulas, VaggelisPapazois, AndreasSimon, Gwendal2019-06-272019-06-272018111936-64421936-64501936-64421936-6450https://hdl.handle.net/20.500.12469/308We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay playback lag rejection rate used bandwidth continuity index and video quality.eninfo:eu-repo/semantics/openAccessPeer-to-peer networkingLive video streamingRateless codesOnline gamesPeer-to-peer live video streaming with rateless codes for massively multiplayer online gamesArticle4462111WOS:00042372870000410.1007/s12083-016-0495-72-s2.0-84982279712N/AQ2