Browsing by Author "Hatira, Amal"
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Conference Object Citation Count: 0Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality(Ieee Computer Soc, 2024) Batmaz, Anıl Ufuk; Gelmez, Zeynep Ecem; Batmaz, Anil Ufuk; Sarac, MineDuring object manipulation in Virtual Reality (VR) systems, realistically visualizing avatars and objects can hinder user performance and experience by complicating the task or distracting the user from the environment due to possible occlusions. Users might feel the urge to go through biomechanical changes, such as re-positioning the head to visualize the interaction area. In this paper, we investigate the effect of hand avatar and object visibility in navigational tasks using a VR headset. We performed two user studies where participants grasped a small, cylindrical object and navigated it through the virtual obstacles performing rotational or translational movements. We used three different visibility conditions for the hand avatar (opaque, transparent, and invisible) and two conditions for the object (opaque and transparent). Our results indicate that participants performed faster and with fewer collisions using the invisible and transparent hands compared to the opaque hand and fewer collisions with the opaque object compared to the transparent one. Furthermore, participants preferred to use the combination of the transparent hand avatar with the opaque object. The findings of this study might be useful to researchers and developers in deciding the visibility/transparency conditions of hand avatars and virtual objects for tasks that require precise navigational activities.Conference Object Citation Count: 0Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test(Ieee Computer Soc, 2023) Batmaz, Anıl Ufuk; Hatira, Amal; Sarac, Mine; Kersten-Oertel, Marta; Batmaz, Anil UfukThe virtual hand interaction technique is one of the most common interaction techniques used in virtual reality (VR) systems. A VR application can be designed with different hand visualization styles, which might impact motor dexterity. In this paper, we aim to investigate the effects of three different hand visualization styles transparent, opaque, and invisible - on participants' performance through a VR-based Purdue Pegboard Test (PPT). A total of 24 participants were recruited and instructed to place pegs on the board as quickly and accurately as possible. The results indicated that using the invisible hand visualization significantly increased the number of task repetitions completed compared to the opaque hand visualization. However, no significant difference was observed in participants' preference for the hand visualization styles. These findings suggest that an invisible hand visualization may enhance performance in the VR-based PPT, potentially indicating the advantages of a less obstructive hand visualization style. We hope our results can guide developers, researchers, and practitioners when designing novel virtual hand interaction techniques.Conference Object Citation Count: 0Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments(Ieee Computer Soc, 2024) Batmaz, Anıl Ufuk; Hatira, Amal; Bashar, Mohammad Raihanul; Gemici, Mucahit; Sarac, Mine; Kersten-Oertel, Marta; Batmaz, Anil UfukIn the virtual hand interaction techniques, the opacity of the virtual hand avatar can potentially obstruct users' visual feedback, leading to detrimental effects on accuracy and cognitive load. Given that the cognitive load is related to gaze movements, our study focuses on analyzing the gaze movements of participants across opaque, transparent, and invisible hand visualizations in order to create a new interaction technique. For our experimental setup, we used a Purdue Pegboard Test with reaching, grasping, transporting, and inserting subtasks. We examined how long and where participants concentrated on these subtasks and, using the findings, introduced a new virtual hand visualization method to increase accuracy. We hope that our results can be used in future virtual reality applications where users have to interact with virtual objects accurately.Article Citation Count: 0Touch to Learn: A Review of Haptic Technology's Impact on Skill Development and Enhancing Learning Abilities for Children(Wiley, 2024) Hatira, Amal; Sarac, MineEarly childhood education is critical in shaping children's intellectual and motor skills as it provides a solid foundation for cognitive, social, and emotional development, which highly depends on spatial thinking. Haptic feedback can be effectively used for educational and training purposes, particularly in fields such as physics, math, and arts, offering a more interactive learning media and supporting kinesthetic learners by its nature. Herein, different ways of implementing haptic feedback on different educational scenarios from the perspective of technological development and their impact on children's learned skills and outcomes (e.g., their motivation, their analytical or spatial thinking abilities, or fine motor skills) will be examined. This article provides an overview of how haptic feedback has been implemented in different learning scenarios for children. Particularly, it is indicated that haptics can potentially improve early childhood learning outcomes and spatial reasoning skills as it can increase children's interest, participation, performance in educational activities, and analytical ability. The major drawbacks of the current studies, such as variance in participants' learning challenges and small sample numbers are also highlighted. Haptic feedback can be used for educationand training , offering a more interactive learning media and supporting kinesthetic learners by its nature. Herein, we provide an overview of how haptic feedback has been implemented in different learning scenarios for children from the perspective of technological development and their impact on learned skills, achieved motivation, thinking abilities, or fine motor skills.image (c) 2024 WILEY-VCH GmbH