Gamifying Haptics User Studies: Comparison of Response Times From Smartphone Interfaces

dc.contributor.author Kudsi, Bushra
dc.contributor.author Xu, Doris
dc.contributor.author Sen, Umit
dc.contributor.author Yoshida, Kyle T.
dc.contributor.author Stroppa, Fabio
dc.contributor.author Nunez, Cara M.
dc.contributor.author Sarac, Mine
dc.date.accessioned 2025-03-15T20:06:50Z
dc.date.available 2025-03-15T20:06:50Z
dc.date.issued 2025
dc.description.abstract Haptics user studies are often restricted to a set, physical location and use methods that do not captivate the user. Applying game design elements can create an entertaining environment and increase user engagement. Using ubiquitous tools, like smartphones, to conduct haptics user studies could allow researchers to access larger participant groups while a gamified approach could facilitate the data collection by making the experiment more enjoyable. To explore this concept, this work presents a gamified version of an existing psychophysical experiment that investigates response time to multisensory cues using a smartphone based on "Whac-A-Mole". We conducted a user study to compare our gamified interface with an existing psychophysical interface with thirteen participants exploring the response time from eighteen combinations of auditory, haptic, and visual stimuli at different levels of intensities and participant preferences for both interfaces. The results demonstrate that the gamified interface successfully captured similar trends in response times and significantly elevated participant enjoyment ($p < 0.003$), but did not result in equivalent response times to the original interface. This work shows the benefits and drawbacks of following a gamification approach when designing haptics user studies and discusses factors and trade-offs to consider when gamifying studies. en_US
dc.description.sponsorship TUBITAK 2232-B International Fellowship for Early Stage Researchers [121C147] en_US
dc.description.sponsorship This work was supported by TUBITAK 2232-B International Fellowship for Early Stage Researchers, under Program 121C147. en_US
dc.identifier.doi 10.1109/TOH.2025.3536885
dc.identifier.issn 1939-1412
dc.identifier.issn 2329-4051
dc.identifier.issn 2334-0134
dc.identifier.scopus 2-s2.0-85217006733
dc.identifier.uri https://doi.org/10.1109/TOH.2025.3536885
dc.language.iso en en_US
dc.publisher IEEE Computer Soc en_US
dc.relation.ispartof IEEE Transactions on Haptics
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Haptic Interfaces en_US
dc.subject Visualization en_US
dc.subject Time Factors en_US
dc.subject Games en_US
dc.subject Vibrations en_US
dc.subject Particle Measurements en_US
dc.subject Atmospheric Measurements en_US
dc.subject Thumb en_US
dc.subject Market Research en_US
dc.subject Vibration Measurement en_US
dc.subject Gamification en_US
dc.subject User Studies en_US
dc.subject Vibration en_US
dc.subject Perception en_US
dc.subject Smartphone en_US
dc.subject Response Time en_US
dc.title Gamifying Haptics User Studies: Comparison of Response Times From Smartphone Interfaces en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.institutional Stroppa, Fabıo
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gdc.author.scopusid 57202331432
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gdc.author.wosid Sarac, Mine/Nmk-2147-2025
gdc.author.wosid Stroppa, Fabio/U-4635-2019
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gdc.description.department Kadir Has University en_US
gdc.description.departmenttemp [Kudsi, Bushra; Sen, Umit; Stroppa, Fabio; Sarac, Mine] Kadir Has Univ, TR-34083 Istanbul, Turkiye; [Xu, Doris; Nunez, Cara M.] Cornell Univ, Ithaca, NY 14853 USA; [Sen, Umit] Univ Massachusetts Amherst, Amherst, MA 01003 USA; [Yoshida, Kyle T.] Washington State Univ, Pullman, WA 99163 USA; [Yoshida, Kyle T.] Univ Calif Los Angeles, Los Angeles, CA 90095 USA en_US
gdc.description.endpage 429 en_US
gdc.description.issue 2 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q2
gdc.description.startpage 423 en_US
gdc.description.volume 18 en_US
gdc.description.woscitationindex Science Citation Index Expanded
gdc.description.wosquality Q3
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