Evaluating Voxel-Based Graphical Passwords for Virtual Reality

dc.authorscopusid58260834200
dc.authorscopusid57673608500
dc.authorscopusid58261571600
dc.authorscopusid57211190909
dc.authorscopusid56452760200
dc.contributor.authorRawat,P.
dc.contributor.authorTurkmen,R.
dc.contributor.authorNwagu,C.
dc.contributor.authorSunday,K.
dc.contributor.authorBarrera MacHuca,M.D.
dc.date.accessioned2024-06-23T21:39:29Z
dc.date.available2024-06-23T21:39:29Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-tempRawat P., Dalhousie University, Canada; Turkmen R., Kadir Has University, Turkey; Nwagu C., Dalhousie University, Canada; Sunday K., Dalhousie University, Canada; Barrera MacHuca M.D., Dalhousie University, Canadaen_US
dc.description.abstractPrevious work has proposed using voxel-based graphical passwords (VGPs) for Virtual Reality (VR) as a secure, easy-to-remember way to authenticate users. Moreover, eye-tracking technology adds another level of security, as it avoids observational threats when entering the password. However, previous work has yet to evaluate the user performance, usability, and memorability of different combinations of VGPs. In two user studies, we first identified the best combination of shape and volume for VGPs. Then, we compare 3D versus 2D VGPs. Our results show that a cube is the best shape regarding usability and user preference. We also identified that 2D VGPs are easier to remember than 3D VGPs, as shown by a higher password accuracy and lower error rate. Our results inform the implementation of VGPs and other graphical passwords in VR. © 2024 IEEE.en_US
dc.identifier.citation0
dc.identifier.doi10.1109/VRW62533.2024.00009
dc.identifier.endpage17en_US
dc.identifier.isbn979-835037449-0
dc.identifier.scopus2-s2.0-85195568271
dc.identifier.scopusqualityN/A
dc.identifier.startpage12en_US
dc.identifier.urihttps://doi.org/10.1109/VRW62533.2024.00009
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5887
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartofProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 -- 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 -- 16 March 2024 through 21 March 2024 -- Orlando -- 199867en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectand virtual realitiesen_US
dc.subjectaugmenteden_US
dc.subjectD.4.6 [Security and Protection]: Authenticationen_US
dc.subjectH.5.1 [Multimedia Information Systems]: Artificialen_US
dc.subjectH.5.2 [User Interfaces]: Evaluation/methodologyen_US
dc.titleEvaluating Voxel-Based Graphical Passwords for Virtual Realityen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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