MOBRO: multi-objective battle royale optimizer

dc.authorscopusid58651173100
dc.authorscopusid24528505600
dc.authorscopusid57226861323
dc.authorscopusid57204446068
dc.contributor.authorDehkharghani, Rahim
dc.contributor.authorDehkharghani,R.
dc.contributor.authorAkan,T.
dc.contributor.authorBhuiyan,M.A.N.
dc.date.accessioned2024-11-15T17:49:04Z
dc.date.available2024-11-15T17:49:04Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-tempAlp S., Department of Computer Engineering, Erzurum Technical University, Erzurum, Turkey; Dehkharghani R., Department of Computer Engineering, Department of Management Information Systems, Kadirhas University, Istanbul, Turkey; Akan T., Department of Medicine, Louisiana State University Health Sciences Center, Shreveport, 71103, United States, Istanbul Topkapi University, Istanbul, Turkey; Bhuiyan M.A.N., Department of Medicine, Louisiana State University Health Sciences Center, Shreveport, 71103, United Statesen_US
dc.description.abstractBattle Royale Optimizer (BRO) is a recently proposed optimization algorithm that has added a new category named game-based optimization algorithms to the existing categorization of optimization algorithms. Both continuous and binary versions of this algorithm have already been proposed. Generally, optimization problems can be divided into single-objective and multi-objective problems. Although BRO has successfully solved single-objective optimization problems, no multi-objective version has been proposed for it yet. This gap motivated us to design and implement the multi-objective version of BRO (MOBRO). Although there are some multi-objective optimization algorithms in the literature, according to the no-free-lunch theorem, no optimization algorithm can efficiently solve all optimization problems. We applied the proposed algorithm to four benchmark datasets: CEC 2009, CEC 2018, ZDT, and DTLZ. We measured the performance of MOBRO based on three aspects: convergence, spread, and distribution, using three performance criteria: inverted generational distance, maximum spread, and spacing. We also compared its obtained results with those of three state-of-the-art optimization algorithms: the multi-objective Gray Wolf optimization algorithm (MOGWO), the multi-objective particle swarm optimization algorithm (MOPSO), the multi-objective artificial vulture’s optimization algorithm (MOAVAO), the optimization algorithm for multi-objective problems (MAOA), and the multi-objective non-dominated sorting genetic algorithm III (NSGA-III). The obtained results approve that MOBRO outperforms the existing optimization algorithms in most of the benchmark suites and operates competitively with them in the others. © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023.en_US
dc.identifier.doi10.1007/s11227-023-05676-4
dc.identifier.endpage6016en_US
dc.identifier.issn0920-8542
dc.identifier.issue5en_US
dc.identifier.scopus2-s2.0-85174225797
dc.identifier.scopusqualityQ2
dc.identifier.startpage5979en_US
dc.identifier.urihttps://doi.org/10.1007/s11227-023-05676-4
dc.identifier.urihttps://hdl.handle.net/20.500.12469/6720
dc.identifier.volume80en_US
dc.identifier.wosqualityQ2
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofJournal of Supercomputingen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectBattle royale optimization algorithmen_US
dc.subjectBattle-royale-game-based optimization algorithmsen_US
dc.subjectMulti-objective problemsen_US
dc.subjectOptimizationen_US
dc.titleMOBRO: multi-objective battle royale optimizeren_US
dc.typeArticleen_US
dspace.entity.typePublication
relation.isAuthorOfPublicationc9d03199-34e8-4420-bce7-6ee3b85deb19
relation.isAuthorOfPublication.latestForDiscoveryc9d03199-34e8-4420-bce7-6ee3b85deb19

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