The Positive Psychology of Online Games: Experiencing Mindful Flow

dc.contributor.author Yüksel, Müberra
dc.date.accessioned 2021-02-07T17:56:01Z
dc.date.available 2021-02-07T17:56:01Z
dc.date.issued 2012
dc.description.abstract Lately, online games are gaining increasing attention as an outlet. In "positive psychology" Csikszentmihalyi has found out that a large part of happiness is achieved by voluntary activities - half of which is determined by flow. Csikszentmihalyi studied people's inner states while pursuing activities that appear to contain intrinsic rewards such as dance, sports, chess, and music. He highlighted a common experience of "flow state" which is merging action and awareness of joy through total immersion in an activity that is challenging yet closely matched to one's skills. Games are considered as the best inducers of flow. While such a mental state is highly correlated with subjective well-being, it also enhances concentration, perception, learning capacity and self-esteem of players (1991). Prior empirical research and literature, have employed various theoretical frameworks including state of flow; however, they have often demonstrated the negative consequences such as addiction of such games through flow or employed experiential sampling. I have looked into a few examples from commercial online games of an emergent economy as an exploratory research with the help of senior advertising students. As representatives of generation Y, students are more interested in online games including advergames as well as social media; therefore, using convenience and snowball sampling is adequate for choosing the online advergames. Comparing these games with respect to the criteria of the Flow Model is sufficient in explaining the main aspects; however, experimental research with control groups might be more appropriate to understand the nature flow in future studies. en_US
dc.identifier.citationcount 0
dc.identifier.endpage 1915 en_US
dc.identifier.isbn 978-0-9821489-7-6
dc.identifier.scopus 2-s2.0-84896083578 en_US
dc.identifier.scopusquality N/A
dc.identifier.startpage 1907 en_US
dc.identifier.uri https://hdl.handle.net/20.500.12469/3882
dc.identifier.wos WOS:000317549801070 en_US
dc.identifier.wosquality N/A
dc.institutionauthor Yüksel, Müberra en_US
dc.language.iso en en_US
dc.publisher Int Business Information Management Assoc-IBIMA en_US
dc.relation.journal Innovatıon and Sustaınable Competıtıve Advantage: From Regıonal Development to World Economıes, Vols 1-5 en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 0
dc.subject Online games en_US
dc.subject Flow en_US
dc.subject Recall en_US
dc.subject Positive psychology en_US
dc.title The Positive Psychology of Online Games: Experiencing Mindful Flow en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication

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