Framing online games positively: Entertainment and engagement through 'mindful loss' of flow

dc.contributor.authorYüksel, Müberra
dc.date.accessioned2019-06-28T11:11:00Z
dc.date.available2019-06-28T11:11:00Z
dc.date.issued2013
dc.departmentFakülteler, Uygulamalı Bilimler Fakültesi, Uluslararası Ticaret ve Lojistik Bölümüen_US
dc.description.abstract[Abstract Not Available]en_US]
dc.identifier.citation1
dc.identifier.doi10.1057/9781137283023en_US
dc.identifier.endpage157
dc.identifier.isbn9781137283023
dc.identifier.isbn9781137283016
dc.identifier.scopus2-s2.0-85006371465en_US
dc.identifier.scopusqualityN/A
dc.identifier.startpage148en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12469/1417
dc.identifier.urihttps://doi.org/10.1057/9781137283023
dc.identifier.wosWOS:000320057300014en_US
dc.identifier.wosqualityN/A
dc.institutionauthorYüksel, Müberraen_US
dc.language.isoenen_US
dc.publisherPalgrave Macmillan Ltd.en_US
dc.relation.journalThe Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economyen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleFraming online games positively: Entertainment and engagement through 'mindful loss' of flowen_US
dc.typeBook Parten_US
dspace.entity.typePublication

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