Framing online games positively: Entertainment and engagement through 'mindful loss' of flow
dc.contributor.author | Yüksel, Müberra | |
dc.date.accessioned | 2019-06-28T11:11:00Z | |
dc.date.available | 2019-06-28T11:11:00Z | |
dc.date.issued | 2013 | |
dc.department | Fakülteler, Uygulamalı Bilimler Fakültesi, Uluslararası Ticaret ve Lojistik Bölümü | en_US |
dc.description.abstract | [Abstract Not Available] | en_US] |
dc.identifier.citation | 1 | |
dc.identifier.doi | 10.1057/9781137283023 | en_US |
dc.identifier.endpage | 157 | |
dc.identifier.isbn | 9781137283023 | |
dc.identifier.isbn | 9781137283016 | |
dc.identifier.scopus | 2-s2.0-85006371465 | en_US |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 148 | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.12469/1417 | |
dc.identifier.uri | https://doi.org/10.1057/9781137283023 | |
dc.identifier.wos | WOS:000320057300014 | en_US |
dc.identifier.wosquality | N/A | |
dc.institutionauthor | Yüksel, Müberra | en_US |
dc.language.iso | en | en_US |
dc.publisher | Palgrave Macmillan Ltd. | en_US |
dc.relation.journal | The Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economy | en_US |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.title | Framing online games positively: Entertainment and engagement through 'mindful loss' of flow | en_US |
dc.type | Book Part | en_US |
dspace.entity.type | Publication |