I consider VR Table Tennis to be my secret weapon!: An Analysis of the VR Table Tennis Players' Experiences Outside the Lab

dc.authoridBatmaz, Anil Ufuk/0000-0001-7948-8093
dc.authoridBarrera Machuca, Mayra Donaji/0000-0002-8057-7103
dc.authoridSun, Junwei/0009-0001-5933-0122
dc.authoridSunday, Kissinger/0000-0001-8435-3433
dc.authorscopusid58686300600
dc.authorscopusid57211190909
dc.authorscopusid58686300700
dc.authorscopusid58685942700
dc.authorscopusid57191975948
dc.authorscopusid57193638803
dc.authorscopusid57193638803
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.authorwosidKaratas, Eren/KII-5882-2024
dc.contributor.authorKaratas, Eren
dc.contributor.authorSunday, Kissinger
dc.contributor.authorApak, Sude Erva
dc.contributor.authorLi, Yiwei
dc.contributor.authorSun, Junwei
dc.contributor.authorBatmaz, Anil Ufuk
dc.date.accessioned2024-06-23T21:36:50Z
dc.date.available2024-06-23T21:36:50Z
dc.date.issued2023
dc.departmentKadir Has Universityen_US
dc.department-temp[Karatas, Eren; Apak, Sude Erva] Kadir Has Univ, Istanbul, Turkiye; [Sunday, Kissinger] Dalhousie Univ, Halifax, NS, Canada; [Li, Yiwei] Univ Western Ontario, London, ON, Canada; [Sun, Junwei] Simon Fraser Univ, Vancouver, BC, Canada; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canadaen_US
dc.descriptionBatmaz, Anil Ufuk/0000-0001-7948-8093; Barrera Machuca, Mayra Donaji/0000-0002-8057-7103; Sun, Junwei/0009-0001-5933-0122; Sunday, Kissinger/0000-0001-8435-3433en_US
dc.description.abstractThanks to stand-alone Virtual Reality (VR) advances, users can play realistic simulations of real-life sports at their homes. In these game simulations, players control their avatars by doing the same movements as in real life (RL) while playing against a person or AI opponent, making VR sports attractive for the players. In this paper, we surveyed a popular VR table tennis game community, focusing on understanding their demographics, challenges, and experiences with skill transfers between VR and RL. Our results show that, on average, VR table tennis players are primarily men, live in Europe/Asia, and are 38 years old. We also found that the current state of VR technology affects the player's experience and that players see VR as a convenient way to play matches but that RL is better for socialization. Finally, we identified skills like backhand and forehand strikes that players perceived to be transferred from VR to RL and vice versa. Our research findings have the potential to serve as a valuable resource for VR table tennis game developers seeking to integrate mid-air controllers into their future projects.en_US
dc.identifier.citation0
dc.identifier.doi10.1145/3607822.3614539
dc.identifier.isbn9798400702815
dc.identifier.scopus2-s2.0-85176106784
dc.identifier.scopusqualityN/A
dc.identifier.urihttps://doi.org/10.1145/3607822.3614539
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5650
dc.identifier.wosWOS:001138802600029
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherAssoc Computing Machineryen_US
dc.relation.ispartof11th ACM Symposium on Spatial User Interaction (SUI) -- OCT 13-15, 2023 -- Sydney, AUSTRALIAen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectVirtual Realityen_US
dc.subjectTable Tennisen_US
dc.subjectTrainingen_US
dc.subjectSurveyen_US
dc.subjectSkill Transferen_US
dc.titleI consider VR Table Tennis to be my secret weapon!: An Analysis of the VR Table Tennis Players' Experiences Outside the Laben_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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