I Consider Vr Table Tennis To Be My Secret Weapon!: an Analysis of the Vr Table Tennis Players' Experiences Outside the Lab

dc.authorid Batmaz, Anil Ufuk/0000-0001-7948-8093
dc.authorid Barrera Machuca, Mayra Donaji/0000-0002-8057-7103
dc.authorid Sun, Junwei/0009-0001-5933-0122
dc.authorid Sunday, Kissinger/0000-0001-8435-3433
dc.authorscopusid 58686300600
dc.authorscopusid 57211190909
dc.authorscopusid 58686300700
dc.authorscopusid 58685942700
dc.authorscopusid 57191975948
dc.authorscopusid 57193638803
dc.authorscopusid 57193638803
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.authorwosid Karatas, Eren/KII-5882-2024
dc.contributor.author Karatas, Eren
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Sunday, Kissinger
dc.contributor.author Apak, Sude Erva
dc.contributor.author Li, Yiwei
dc.contributor.author Sun, Junwei
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2024-06-23T21:36:50Z
dc.date.available 2024-06-23T21:36:50Z
dc.date.issued 2023
dc.department Kadir Has University en_US
dc.department-temp [Karatas, Eren; Apak, Sude Erva] Kadir Has Univ, Istanbul, Turkiye; [Sunday, Kissinger] Dalhousie Univ, Halifax, NS, Canada; [Li, Yiwei] Univ Western Ontario, London, ON, Canada; [Sun, Junwei] Simon Fraser Univ, Vancouver, BC, Canada; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada en_US
dc.description Batmaz, Anil Ufuk/0000-0001-7948-8093; Barrera Machuca, Mayra Donaji/0000-0002-8057-7103; Sun, Junwei/0009-0001-5933-0122; Sunday, Kissinger/0000-0001-8435-3433 en_US
dc.description.abstract Thanks to stand-alone Virtual Reality (VR) advances, users can play realistic simulations of real-life sports at their homes. In these game simulations, players control their avatars by doing the same movements as in real life (RL) while playing against a person or AI opponent, making VR sports attractive for the players. In this paper, we surveyed a popular VR table tennis game community, focusing on understanding their demographics, challenges, and experiences with skill transfers between VR and RL. Our results show that, on average, VR table tennis players are primarily men, live in Europe/Asia, and are 38 years old. We also found that the current state of VR technology affects the player's experience and that players see VR as a convenient way to play matches but that RL is better for socialization. Finally, we identified skills like backhand and forehand strikes that players perceived to be transferred from VR to RL and vice versa. Our research findings have the potential to serve as a valuable resource for VR table tennis game developers seeking to integrate mid-air controllers into their future projects. en_US
dc.identifier.citationcount 0
dc.identifier.doi 10.1145/3607822.3614539
dc.identifier.isbn 9798400702815
dc.identifier.scopus 2-s2.0-85176106784
dc.identifier.uri https://doi.org/10.1145/3607822.3614539
dc.identifier.uri https://hdl.handle.net/20.500.12469/5650
dc.identifier.wos WOS:001138802600029
dc.language.iso en en_US
dc.publisher Assoc Computing Machinery en_US
dc.relation.ispartof 11th ACM Symposium on Spatial User Interaction (SUI) -- OCT 13-15, 2023 -- Sydney, AUSTRALIA en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 7
dc.subject Virtual Reality en_US
dc.subject Table Tennis en_US
dc.subject Training en_US
dc.subject Survey en_US
dc.subject Skill Transfer en_US
dc.title I Consider Vr Table Tennis To Be My Secret Weapon!: an Analysis of the Vr Table Tennis Players' Experiences Outside the Lab en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 4
dspace.entity.type Publication
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