Design of Alienation in Video Games

dc.authorscopusid59753217700
dc.authorscopusid59454434000
dc.contributor.authorAkay, K.
dc.contributor.authorSimsek, C.N.
dc.date.accessioned2025-05-15T18:39:37Z
dc.date.available2025-05-15T18:39:37Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-temp[Akay K.] Unity Technologies, Copenhagen, Denmark; [Simsek C.N.] Kadir Has University, Istanbul, Turkeyen_US
dc.identifier.doi10.1007/978-3-031-23161-2_150
dc.identifier.endpage574en_US
dc.identifier.isbn9783031231612
dc.identifier.isbn9783031231599
dc.identifier.scopus2-s2.0-105003519403
dc.identifier.scopusqualityN/A
dc.identifier.startpage569en_US
dc.identifier.urihttps://doi.org/10.1007/978-3-031-23161-2_150
dc.identifier.urihttps://hdl.handle.net/20.500.12469/7332
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherSpringer International Publishingen_US
dc.relation.ispartofEncyclopedia of Computer Graphics and Gamesen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleDesign of Alienation in Video Gamesen_US
dc.typeBook Parten_US
dspace.entity.typePublication

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