Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments
| dc.contributor.author | Voisard, Laurent | |
| dc.contributor.author | Hatira, Amal | |
| dc.contributor.author | Bashar, Mohammad Raihanul | |
| dc.contributor.author | Gemici, Mucahit | |
| dc.contributor.author | Sarac, Mine | |
| dc.contributor.author | Kersten-Oertel, Marta | |
| dc.contributor.author | Batmaz, Anil Ufuk | |
| dc.contributor.other | Mechatronics Engineering | |
| dc.contributor.other | 05. Faculty of Engineering and Natural Sciences | |
| dc.contributor.other | 01. Kadir Has University | |
| dc.date.accessioned | 2024-06-23T21:39:23Z | |
| dc.date.available | 2024-06-23T21:39:23Z | |
| dc.date.issued | 2024 | |
| dc.description | Gemici, Mucahit/0009-0004-4655-4743; Hatira, Amal/0009-0006-6452-0672; Bashar, Mohammad Raihanul/0000-0002-5271-457X | en_US |
| dc.description.abstract | In the virtual hand interaction techniques, the opacity of the virtual hand avatar can potentially obstruct users' visual feedback, leading to detrimental effects on accuracy and cognitive load. Given that the cognitive load is related to gaze movements, our study focuses on analyzing the gaze movements of participants across opaque, transparent, and invisible hand visualizations in order to create a new interaction technique. For our experimental setup, we used a Purdue Pegboard Test with reaching, grasping, transporting, and inserting subtasks. We examined how long and where participants concentrated on these subtasks and, using the findings, introduced a new virtual hand visualization method to increase accuracy. We hope that our results can be used in future virtual reality applications where users have to interact with virtual objects accurately. | en_US |
| dc.identifier.citationcount | 0 | |
| dc.identifier.doi | 10.1109/VRW62533.2024.00008 | |
| dc.identifier.isbn | 9798350374490 | |
| dc.identifier.isbn | 9798350374506 | |
| dc.identifier.scopus | 2-s2.0-85195555902 | |
| dc.identifier.uri | https://doi.org/10.1109/VRW62533.2024.00008 | |
| dc.language.iso | en | en_US |
| dc.publisher | Ieee Computer Soc | en_US |
| dc.relation.ispartof | IEEE Conference on Virtual Reality and 3D User Interfaces (VR) -- MAR 16-21, 2024 -- Orlando, FL | en_US |
| dc.rights | info:eu-repo/semantics/closedAccess | en_US |
| dc.subject | Human-centered computing | en_US |
| dc.subject | Visualization | en_US |
| dc.subject | Visualization techniques | en_US |
| dc.subject | Human-centered computing | en_US |
| dc.subject | Visualization | en_US |
| dc.subject | Visualization design and evaluation methods | en_US |
| dc.title | Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments | en_US |
| dc.type | Conference Object | en_US |
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| gdc.author.id | Gemici, Mucahit/0009-0004-4655-4743 | |
| gdc.author.id | Hatira, Amal/0009-0006-6452-0672 | |
| gdc.author.id | Bashar, Mohammad Raihanul/0000-0002-5271-457X | |
| gdc.author.institutional | Batmaz, Anıl Ufuk | |
| gdc.author.institutional | Saraç Stroppa, Mine | |
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| gdc.author.wosid | Batmaz, Anil Ufuk/ABE-7803-2021 | |
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| gdc.description.department | Kadir Has University | en_US |
| gdc.description.departmenttemp | [Voisard, Laurent; Bashar, Mohammad Raihanul; Gemici, Mucahit; Kersten-Oertel, Marta; Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Hatira, Amal; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye | en_US |
| gdc.description.endpage | 11 | en_US |
| gdc.description.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
| gdc.description.startpage | 6 | en_US |
| gdc.description.woscitationindex | Conference Proceedings Citation Index - Science | |
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