Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments

dc.authoridGemici, Mucahit/0009-0004-4655-4743
dc.authoridHatira, Amal/0009-0006-6452-0672
dc.authoridBashar, Mohammad Raihanul/0000-0002-5271-457X
dc.authorscopusid58774909800
dc.authorscopusid58733075600
dc.authorscopusid57213289907
dc.authorscopusid57983665800
dc.authorscopusid55807561700
dc.authorscopusid59166497200
dc.authorscopusid59166497200
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.authorBatmaz, Anıl Ufuk
dc.contributor.authorHatira, Amal
dc.contributor.authorBashar, Mohammad Raihanul
dc.contributor.authorGemici, Mucahit
dc.contributor.authorSarac, Mine
dc.contributor.authorKersten-Oertel, Marta
dc.contributor.authorBatmaz, Anil Ufuk
dc.date.accessioned2024-06-23T21:39:23Z
dc.date.available2024-06-23T21:39:23Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-temp[Voisard, Laurent; Bashar, Mohammad Raihanul; Gemici, Mucahit; Kersten-Oertel, Marta; Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Hatira, Amal; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiyeen_US
dc.descriptionGemici, Mucahit/0009-0004-4655-4743; Hatira, Amal/0009-0006-6452-0672; Bashar, Mohammad Raihanul/0000-0002-5271-457Xen_US
dc.description.abstractIn the virtual hand interaction techniques, the opacity of the virtual hand avatar can potentially obstruct users' visual feedback, leading to detrimental effects on accuracy and cognitive load. Given that the cognitive load is related to gaze movements, our study focuses on analyzing the gaze movements of participants across opaque, transparent, and invisible hand visualizations in order to create a new interaction technique. For our experimental setup, we used a Purdue Pegboard Test with reaching, grasping, transporting, and inserting subtasks. We examined how long and where participants concentrated on these subtasks and, using the findings, introduced a new virtual hand visualization method to increase accuracy. We hope that our results can be used in future virtual reality applications where users have to interact with virtual objects accurately.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Science
dc.identifier.citation0
dc.identifier.doi10.1109/VRW62533.2024.00008
dc.identifier.endpage11en_US
dc.identifier.isbn9798350374490
dc.identifier.isbn9798350374506
dc.identifier.scopus2-s2.0-85195555902
dc.identifier.scopusqualityN/A
dc.identifier.startpage6en_US
dc.identifier.urihttps://doi.org/10.1109/VRW62533.2024.00008
dc.identifier.wosWOS:001239375400002
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherIeee Computer Socen_US
dc.relation.ispartofIEEE Conference on Virtual Reality and 3D User Interfaces (VR) -- MAR 16-21, 2024 -- Orlando, FLen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectHuman-centered computingen_US
dc.subjectVisualizationen_US
dc.subjectVisualization techniquesen_US
dc.subjectHuman-centered computingen_US
dc.subjectVisualizationen_US
dc.subjectVisualization design and evaluation methodsen_US
dc.titleSubtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environmentsen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublicationb12eff7e-174d-4ce0-839b-71d7ea11e4f5
relation.isAuthorOfPublication.latestForDiscoveryb12eff7e-174d-4ce0-839b-71d7ea11e4f5

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