Browsing by Author "Piskin, Senol"
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Article Citation - WoS: 4Citation - Scopus: 4Sensitivity of computational fluid dynamics simulations against soft errors(Springer Wien, 2021) Yetkin, E. Fatih; Piskin, SenolComputational capabilities of the largest high performance computing systems have increased by more than 100 folds in the last 10 years and keep increasing substantially every year. This increase is made possible mostly by multi-core technology besides the increase in clock speed of CPUs. Nowadays, there are systems with more than 100 thousand cores installed and available for processing simultaneously. Computational simulation tools are always in need of more than available computational sources. This is the case for especially complex, large scale flow problems. For these large scale problems, the soft error tolerance of the simulation codes should also be encountered where it is not an issue in relatively small scale problems due to the low occurrence probabilities. In this study, we analyzed the reaction of an incompressible flow solver to randomly generated soft errors at several levels of computation. Soft errors are induced into the final global assembly matrix of the solver by manipulating predetermined bit-flip operations. Behaviour of the computational fluid dynamics (CFD) solver is observed after iterative matrix solver, flow convergence and CFD iterations. Results show that the iterative solvers of CFD matrices are highly sensitive to customized soft errors while the final solutions seem more intact to bit-flip operations. But, the solutions might still differ from the real physical results depending on the bit-flip location and iteration number. So, the next generation computing platforms and codes should be designed to be able to detect bit-flip operations and be designed bit-flip resistant.Conference Object Citation - Scopus: 1Restorative: Improving Accessibility to Cultural Heritage With AI-Assisted Virtual Reality(Inst Mathematics & Informatics, Bulgarian Acad Sciences, 2025) Balli, Tugce; Peker, Hasan; Piskin, Senol; Yetkin, E. FatihDigitalization of the cultural heritage can be considered from multiple perspectives. In this work, we present a case study based on the ancient city of Karkemish to propose a structured pipeline for developing an Artificial Intelligence (AI)-assisted Virtual Reality (VR) system. The framework outlines a roadmap for creating a user-friendly and gamified VR interface, incorporating qualitative and quantitative evaluation methods before deployment. Qualitative assessments focus on User Interface/User Experience (UI/UX) design, while quantitative evaluations utilize electroencephalogram (EEG) data to monitor cognitive and emotional responses, aiming to promote a positive user experience. Moreover, we introduce a privacy-preserving approach to ensure the user's privacy during the system interaction. The study's aim is twofold: a) preservation and dissemination of endangered cultural heritages, and b) improving the quality of life for individuals with limited mobility (handicapped, elderly, heritage site restrictions, poverty) by enabling virtual access to cultural heritages.

