Endüstri Ürünleri Tasarımı Bölümü Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12469/71
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Browsing Endüstri Ürünleri Tasarımı Bölümü Koleksiyonu by Publication Index "WoS"
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Article Citation - WoS: 9Design in Informal Economies: Craft Neighborhoods in Istanbul(MIT Press Journals, 2011) Kaya, Çiğdem; Yağız, Burcu (Yancatarol)[Abstract Not Available]Conference Object Citation - WoS: 5Citation - Scopus: 11Experimental Experience in Design Education as a Resource for Innovative Thinking: the Case of Bruno Munari(Elsevier Science Bv, 2010) Orlandi Coşkun, AyşeDesign education in general includes various design fields such as product design graphic design communication design and design in engineering. Designing as an activity captures all these various fields. Design refers basically to a problem solving method a creative problem solving approach and relevant processes. Design as an activity has always been considered as a creative tool. Design education mainly focuses on enhancing creative approaches with various 2D and 3D project based basic design studies. As the tools of designing developed in parallel with technology the core structure of the education is based on a model with creative and analytical aspects: Designerly way of thinking aims at originality and uniqueness. Today the need for innovation has become more evident than ever. The main purpose of the paper is to explore and to identify the relationship between creativity innovation and design related to design education. Bruno Munari(Milano 1907-1998) as a designer and a design educator is one of the prominent names reflecting innovation and creativity in the history of Italian Design. His innovative contribution to Italian Design is reinforced by his experimental design educator background in research for creativity. The paper aims at exploring the educational structures through history of design and design education that leads to creative thinking and nurture sustainable innovation through the case study of Bruno Munari's works as a designer and as an educator. (C) 2010 Elsevier Ltd. All rights reserved.Article Citation - Scopus: 1Facebook as a Boundary Object in Industrial Design Studio. a Sotl Study(Routledge Journals Taylor & Francis Ltd, 2017) Oygür, Işıl; Ülkebaş, Selen DevrimWe introduced Facebook groups as instructional tools in our industrial design studio courses. One of us experienced the effects of Facebook on freshmen while the other examined it with sophomores and juniors. Our analysis of the data focused on the content of students' posts on Facebook groups informal student interviews our experiences in studios and our reflective cross-evaluation. Our comparative analysis showed that Facebook better serves as a boundary object in the later years of design education. The freshmen and partly sophomore were not able to make effective use of this medium for exchanging knowledge. From the perspective of SoTL this study not only helped us to experiment ways of advancing our pedagogy but also served as a platform for us to discuss and exchange knowledge on teaching and learning that is taking place in studio.Article Citation - WoS: 10Citation - Scopus: 13Used and Rejected Decisions in Design Teamwork(Taylor & Francis Ltd, 2013) Ensici, Ayhan; Badke-Schaub, Petra; Bayazit, Nigan; Lauche, KristinaDecision making in design requires careful consideration as any inaccuracies or faults can have serious consequences for the producer the user and/or the competitiveness of the company. Research investigating decision making in design so far has mainly focused on the selection of decisions as part of technical choices and classical optimisation problems. In recent years further research has been started to discover the characteristics of successful decision making in industry. These later mostly single case studies shed light on some general influences on decision making but so far have not identified different relevant patterns of decision-making processes in design teams which are influential on the result and the process of decision making such as the constituents of rejected decisions. The research study reported here was initiated to further analyse the components of decision-making processes in teams with special emphasis on the question of how decisions develop during the design process. For example what happens to rejected decisions in the course of the design process? The observed processes should be analysed in detail by assessing all utterances in an interaction protocol which can be used as indicators of underlying cognitive processes in decision making

