Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality

dc.authorscopusid58733075600
dc.authorscopusid59003835400
dc.authorscopusid57193638803
dc.authorscopusid55807561700
dc.contributor.authorHatira,A.
dc.contributor.authorGelmez,Z.E.
dc.contributor.authorBatmaz,A.U.
dc.contributor.authorSarac,M.
dc.date.accessioned2024-06-23T21:39:25Z
dc.date.available2024-06-23T21:39:25Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-tempHatira A., Kadir Has University, Turkey; Gelmez Z.E., Kadir Has University, Turkey; Batmaz A.U., Concordia University, Canada; Sarac M., Kadir Has University, Turkeyen_US
dc.descriptionChristie Digital; IEEE Visualization and Graphics Technical Community (VGTC); JPMorgan Chase and Co.; University of Central Florida (UCF)en_US
dc.description.abstractDuring object manipulation in Virtual Reality (VR) systems, realistically visualizing avatars and objects can hinder user performance and experience by complicating the task or distracting the user from the environment due to possible occlusions. Users might feel the urge to go through biomechanical changes, such as re-positioning the head to visualize the interaction area. In this paper, we investigate the effect of hand avatar and object visibility in navigational tasks using a VR headset. We performed two user studies where participants grasped a small, cylindrical object and navigated it through the virtual obstacles performing rotational or translational movements. We used three different visibility conditions for the hand avatar (opaque, transparent, and invisible) and two conditions for the object (opaque and transparent). Our results indicate that participants performed faster and with fewer collisions using the invisible and transparent hands compared to the opaque hand and fewer collisions with the opaque object compared to the transparent one. Furthermore, participants preferred to use the combination of the transparent hand avatar with the opaque object. The findings of this study might be useful to researchers and developers in deciding the visibility/transparency conditions of hand avatars and virtual objects for tasks that require precise navigational activities. © 2024 IEEE.en_US
dc.identifier.citation0
dc.identifier.doi10.1109/VR58804.2024.00035
dc.identifier.endpage125en_US
dc.identifier.isbn979-835037402-5
dc.identifier.scopus2-s2.0-85191413938
dc.identifier.scopusqualityN/A
dc.identifier.startpage115en_US
dc.identifier.urihttps://doi.org/10.1109/VR58804.2024.00035
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5878
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartofProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024 -- 31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024 -- 16 March 2024 through 21 March 2024 -- Orlando -- 198921en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectHuman Computer Interaction (HCI)en_US
dc.subjectHuman-centered computingen_US
dc.subjectVirtual Realityen_US
dc.titleEffect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Realityen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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