Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality

dc.contributor.author Hatira, Amal
dc.contributor.author Gelmez, Zeynep Ecem
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Sarac, Mine
dc.contributor.other Mechatronics Engineering
dc.contributor.other 05. Faculty of Engineering and Natural Sciences
dc.contributor.other 01. Kadir Has University
dc.date.accessioned 2024-06-23T21:39:25Z
dc.date.available 2024-06-23T21:39:25Z
dc.date.issued 2024
dc.description Christie Digital; IEEE Visualization and Graphics Technical Community (VGTC); JPMorgan Chase and Co.; University of Central Florida (UCF) en_US
dc.description Hatira, Amal/0009-0006-6452-0672 en_US
dc.description.abstract During object manipulation in Virtual Reality (VR) systems, realistically visualizing avatars and objects can hinder user performance and experience by complicating the task or distracting the user from the environment due to possible occlusions. Users might feel the urge to go through biomechanical changes, such as re-positioning the head to visualize the interaction area. In this paper, we investigate the effect of hand avatar and object visibility in navigational tasks using a VR headset. We performed two user studies where participants grasped a small, cylindrical object and navigated it through the virtual obstacles performing rotational or translational movements. We used three different visibility conditions for the hand avatar (opaque, transparent, and invisible) and two conditions for the object (opaque and transparent). Our results indicate that participants performed faster and with fewer collisions using the invisible and transparent hands compared to the opaque hand and fewer collisions with the opaque object compared to the transparent one. Furthermore, participants preferred to use the combination of the transparent hand avatar with the opaque object. The findings of this study might be useful to researchers and developers in deciding the visibility/transparency conditions of hand avatars and virtual objects for tasks that require precise navigational activities. en_US
dc.identifier.citationcount 0
dc.identifier.doi 10.1109/VR58804.2024.00035
dc.identifier.isbn 9798350374025
dc.identifier.isbn 9798350374032
dc.identifier.issn 2642-5246
dc.identifier.scopus 2-s2.0-85191413938
dc.identifier.uri https://doi.org/10.1109/VR58804.2024.00035
dc.language.iso en en_US
dc.publisher Ieee Computer Soc en_US
dc.relation.ispartof IEEE Conference on Virtual Reality and 3D User Interfaces (VR) -- MAR 16-21, 2024 -- Orlando, FL en_US
dc.relation.ispartofseries IEEE Annual International Symposium Virtual Reality
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Human-centered computing-Human Computer en_US
dc.subject Interaction (HCI) en_US
dc.subject Human-centered computing-Virtual Reality en_US
dc.title Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.id Hatira, Amal/0009-0006-6452-0672
gdc.author.institutional Batmaz, Anıl Ufuk
gdc.author.institutional Saraç Stroppa, Mine
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gdc.author.wosid Batmaz, Anil Ufuk/ABE-7803-2021
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gdc.description.department Kadir Has University en_US
gdc.description.departmenttemp [Hatira, Amal; Gelmez, Zeynep Ecem; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada en_US
gdc.description.endpage 125 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.startpage 115 en_US
gdc.description.woscitationindex Conference Proceedings Citation Index - Science
gdc.description.wosquality N/A
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