Exploring Discrete Drawing Guides To Assist Users in Accurate Mid-Air Sketching in Vr

dc.authorscopusid 57673608500
dc.authorscopusid 36141954200
dc.authorscopusid 56452760200
dc.authorscopusid 57193638803
dc.authorscopusid 6701531333
dc.contributor.author Türkmen, R.
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Pfeuffer, K.
dc.contributor.author Barrera MacHuca, M.D.
dc.contributor.author Batmaz, A.U.
dc.contributor.author Gellersen, H.
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2023-10-19T15:05:33Z
dc.date.available 2023-10-19T15:05:33Z
dc.date.issued 2022
dc.department-temp Türkmen, R., Kadir Has University, Istanbul, Turkey; Pfeuffer, K., Aarhus University, Aarhus, Denmark; Barrera MacHuca, M.D., Dalhousie University, Halifax, Canada; Batmaz, A.U., Kadir Has University, Istanbul, Turkey; Gellersen, H., Aarhus University, Aarhus, Denmark, Lancaster University, Lancaster, United Kingdom en_US
dc.description ACM SIGCHI en_US
dc.description 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 --30 April 2022 through 5 May 2022 -- --179030 en_US
dc.description.abstract Even though VR design applications that support sketching are popular, sketching accurately in mid-air is challenging for users. In this paper, we explore discrete visual guides that assist users' stroke accuracy and drawing experience inside the virtual environment. We also present an eye-tracking study that compares continuous, discrete, and no guide in a basic drawing task. Our experiment asks participants to draw a circle and a line using three different guide types, three different sizes and two different orientations. Results indicate that discrete guides are more user-friendly than continuous guides, as the majority of participants preferred their use, while we found no difference in speed/accuracy compared to continuous guides. Potentially, this can be attributed to distinct eye-gaze strategies, as discrete guides led users to shift their eyes more frequently between guide points and the drawing cursor. Our insights are useful for practitioners and researchers in 3D sketching, as they are a first step to inform future design applications of how visual guides inside the virtual environment affect visual behaviour and how eye-gaze can become a tool to assist sketching. © 2022 ACM. en_US
dc.identifier.citationcount 5
dc.identifier.doi 10.1145/3491101.3519737 en_US
dc.identifier.isbn 9781450391566
dc.identifier.scopus 2-s2.0-85129752969 en_US
dc.identifier.uri https://doi.org/10.1145/3491101.3519737
dc.identifier.uri https://hdl.handle.net/20.500.12469/4943
dc.khas 20231019-Scopus en_US
dc.language.iso en en_US
dc.publisher Association for Computing Machinery en_US
dc.relation.ispartof Conference on Human Factors in Computing Systems - Proceedings en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 11
dc.subject 3D sketching en_US
dc.subject Eye-Gaze en_US
dc.subject Guides en_US
dc.subject User Study en_US
dc.subject VR en_US
dc.subject Eye tracking en_US
dc.subject 3D sketching en_US
dc.subject Continuous-discrete en_US
dc.subject Design applications en_US
dc.subject Different sizes en_US
dc.subject Eye-gaze en_US
dc.subject Eye-tracking studies en_US
dc.subject Guide en_US
dc.subject Sketchings en_US
dc.subject User study en_US
dc.subject VR en_US
dc.subject Virtual reality en_US
dc.title Exploring Discrete Drawing Guides To Assist Users in Accurate Mid-Air Sketching in Vr en_US
dc.type Conference Object en_US
dspace.entity.type Publication
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