Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR

dc.authorscopusid57673608500
dc.authorscopusid36141954200
dc.authorscopusid56452760200
dc.authorscopusid57193638803
dc.authorscopusid6701531333
dc.contributor.authorBatmaz, Anıl Ufuk
dc.contributor.authorPfeuffer, K.
dc.contributor.authorBarrera MacHuca, M.D.
dc.contributor.authorBatmaz, A.U.
dc.contributor.authorGellersen, H.
dc.date.accessioned2023-10-19T15:05:33Z
dc.date.available2023-10-19T15:05:33Z
dc.date.issued2022
dc.department-tempTürkmen, R., Kadir Has University, Istanbul, Turkey; Pfeuffer, K., Aarhus University, Aarhus, Denmark; Barrera MacHuca, M.D., Dalhousie University, Halifax, Canada; Batmaz, A.U., Kadir Has University, Istanbul, Turkey; Gellersen, H., Aarhus University, Aarhus, Denmark, Lancaster University, Lancaster, United Kingdomen_US
dc.descriptionACM SIGCHIen_US
dc.description2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 --30 April 2022 through 5 May 2022 -- --179030en_US
dc.description.abstractEven though VR design applications that support sketching are popular, sketching accurately in mid-air is challenging for users. In this paper, we explore discrete visual guides that assist users' stroke accuracy and drawing experience inside the virtual environment. We also present an eye-tracking study that compares continuous, discrete, and no guide in a basic drawing task. Our experiment asks participants to draw a circle and a line using three different guide types, three different sizes and two different orientations. Results indicate that discrete guides are more user-friendly than continuous guides, as the majority of participants preferred their use, while we found no difference in speed/accuracy compared to continuous guides. Potentially, this can be attributed to distinct eye-gaze strategies, as discrete guides led users to shift their eyes more frequently between guide points and the drawing cursor. Our insights are useful for practitioners and researchers in 3D sketching, as they are a first step to inform future design applications of how visual guides inside the virtual environment affect visual behaviour and how eye-gaze can become a tool to assist sketching. © 2022 ACM.en_US
dc.identifier.citation5
dc.identifier.doi10.1145/3491101.3519737en_US
dc.identifier.isbn9781450391566
dc.identifier.scopus2-s2.0-85129752969en_US
dc.identifier.scopusqualityN/A
dc.identifier.urihttps://doi.org/10.1145/3491101.3519737
dc.identifier.urihttps://hdl.handle.net/20.500.12469/4943
dc.identifier.wosqualityN/A
dc.khas20231019-Scopusen_US
dc.language.isoenen_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.ispartofConference on Human Factors in Computing Systems - Proceedingsen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subject3D sketchingen_US
dc.subjectEye-Gazeen_US
dc.subjectGuidesen_US
dc.subjectUser Studyen_US
dc.subjectVRen_US
dc.subjectEye trackingen_US
dc.subject3D sketchingen_US
dc.subjectContinuous-discreteen_US
dc.subjectDesign applicationsen_US
dc.subjectDifferent sizesen_US
dc.subjectEye-gazeen_US
dc.subjectEye-tracking studiesen_US
dc.subjectGuideen_US
dc.subjectSketchingsen_US
dc.subjectUser studyen_US
dc.subjectVRen_US
dc.subjectVirtual realityen_US
dc.titleExploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VRen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublicationb12eff7e-174d-4ce0-839b-71d7ea11e4f5
relation.isAuthorOfPublication.latestForDiscoveryb12eff7e-174d-4ce0-839b-71d7ea11e4f5

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