EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems

dc.authoridPfeuffer, Ken/0000-0002-5870-1120
dc.authorscopusid57673608500
dc.authorscopusid59003835400
dc.authorscopusid57193638803
dc.authorscopusid55902405400
dc.authorscopusid18433774900
dc.authorscopusid55807561700
dc.authorscopusid36141954200
dc.contributor.authorBatmaz, Anıl Ufuk
dc.contributor.authorGelmez, Zeynep Ecem
dc.contributor.authorBatmaz, Anil Ufuk
dc.contributor.authorStuerzlinger, Wolfgang
dc.contributor.authorAsente, Paul
dc.contributor.authorSarac, Mine
dc.date.accessioned2024-06-23T21:39:28Z
dc.date.available2024-06-23T21:39:28Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-temp[Turkmen, Rumeysa; Gelmez, Zeynep Ecem; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Vancouver, BC, Canada; [Asente, Paul] Adobe Res, Redwood City, CA USAen_US
dc.descriptionACM SIGCHIen_US
dc.descriptionPfeuffer, Ken/0000-0002-5870-1120en_US
dc.description.abstractVisual guides help to align strokes and raise accuracy in Virtual Reality (VR) sketching tools. Automatic guides that appear at relevant sketching areas are convenient to have for a seamless sketching with a guide. We explore guides that exploit eye-tracking to render them adaptive to the user's visual attention. EYEGUIDE and EYECONGUIDE cause visual grid fragments to appear spatially close to the user's intended sketches, based on the information of the user's eye-gaze direction and the 3D position of the hand. Here we evaluated the techniques in two user studies across simple and complex sketching objectives in VR. The results show that gaze-based guides have a positive effect on sketching accuracy, perceived usability and preference over manual activation in the tested tasks. Our research contributes to integrating gaze-contingent techniques for assistive guides and presents important insights into multimodal design applications in VR.en_US
dc.description.sponsorshipDanmarks Grundforskningsfond, DNRF; TUBITAK 1002 - Short-Term Research and Development Funding Program, (123M150)en_US
dc.description.sponsorshipTUBITAK 1002 - Short-Term Research and Development Funding Program [123M150]; Pioneer Centre for AI, DNRF [P1]en_US
dc.description.sponsorshipThis research was funded by TUBITAK 1002 - Short-Term Research and Development Funding Program, grant number 123M150. This research was also supported by the Pioneer Centre for AI, DNRF grant number P1.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Science
dc.identifier.citation0
dc.identifier.doi10.1145/3613904.3641947
dc.identifier.isbn9798400703300
dc.identifier.scopus2-s2.0-85194841143
dc.identifier.scopusqualityN/A
dc.identifier.urihttps://doi.org/10.1145/3613904.3641947
dc.identifier.wosWOS:001255317901017
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherAssoc Computing Machineryen_US
dc.relation.ispartofACM CHI Conference on Human Factors in Computing Sytems (CHI) -- MAY 11-16, 2024 -- Honolulu, HIen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subject3D Sketchingen_US
dc.subjectEye-Gazeen_US
dc.subjectVRen_US
dc.subject3D User Interfaceen_US
dc.titleEyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systemsen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublicationb12eff7e-174d-4ce0-839b-71d7ea11e4f5
relation.isAuthorOfPublication.latestForDiscoveryb12eff7e-174d-4ce0-839b-71d7ea11e4f5

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