EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems

dc.authorscopusid57673608500
dc.authorscopusid59003835400
dc.authorscopusid57193638803
dc.authorscopusid55902405400
dc.authorscopusid18433774900
dc.authorscopusid55807561700
dc.authorscopusid36141954200
dc.contributor.authorTurkmen,R.
dc.contributor.authorGelmez,Z.E.
dc.contributor.authorBatmaz,A.U.
dc.contributor.authorStuerzlinger,W.
dc.contributor.authorAsente,P.
dc.contributor.authorSarac,M.
dc.contributor.authorMachuca,M.D.B.
dc.date.accessioned2024-06-23T21:39:28Z
dc.date.available2024-06-23T21:39:28Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-tempTurkmen R., Kadir Has University, Istanbul, Turkey; Gelmez Z.E., Kadir Has University, Istanbul, Turkey; Batmaz A.U., Concordia University, Montreal, Canada; Stuerzlinger W., Simon Fraser University, Vancouver, Canada; Asente P., Adobe Research, Redwood City, United States; Sarac M., Kadir Has University, Istanbul, Turkey; Pfeuffer K., Aarhus University, Aarhus, Denmark; Machuca M.D.B., Dalhousie University, Halifax, Canadaen_US
dc.descriptionACM SIGCHIen_US
dc.description.abstractVisual guides help to align strokes and raise accuracy in Virtual Reality (VR) sketching tools. Automatic guides that appear at relevant sketching areas are convenient to have for a seamless sketching with a guide. We explore guides that exploit eye-tracking to render them adaptive to the user's visual attention. EyeGuide and EyeConGuide cause visual grid fragments to appear spatially close to the user's intended sketches, based on the information of the user's eye-gaze direction and the 3D position of the hand. Here we evaluated the techniques in two user studies across simple and complex sketching objectives in VR. The results show that gaze-based guides have a positive effect on sketching accuracy, perceived usability and preference over manual activation in the tested tasks. Our research contributes to integrating gaze-contingent techniques for assistive guides and presents important insights into multimodal design applications in VR. © 2024 Copyright held by the owner/author(s)en_US
dc.description.sponsorshipDanmarks Grundforskningsfond, DNRF; TUBITAK 1002 - Short-Term Research and Development Funding Program, (123M150)en_US
dc.identifier.citation0
dc.identifier.doi10.1145/3613904.3641947
dc.identifier.isbn979-840070330-0
dc.identifier.scopus2-s2.0-85194841143
dc.identifier.scopusqualityN/A
dc.identifier.urihttps://doi.org/10.1145/3613904.3641947
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5886
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.ispartofConference on Human Factors in Computing Systems - Proceedings -- 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 -- 11 May 2024 through 16 May 2024 -- Hybrid, Honolulu -- 199441en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subject3D Sketchingen_US
dc.subject3D User Interfaceen_US
dc.subjectEye-Gazeen_US
dc.subjectVRen_US
dc.titleEyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systemsen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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