Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test

dc.contributor.author Voisard, Laurent
dc.contributor.author Hatira, Amal
dc.contributor.author Sarac, Mine
dc.contributor.author Kersten-Oertel, Marta
dc.contributor.author Batmaz, Anil Ufuk
dc.date.accessioned 2024-06-23T21:36:49Z
dc.date.available 2024-06-23T21:36:49Z
dc.date.issued 2023
dc.description Batmaz, Anil Ufuk/0000-0001-7948-8093; Hatira, Amal/0009-0006-6452-0672 en_US
dc.description.abstract The virtual hand interaction technique is one of the most common interaction techniques used in virtual reality (VR) systems. A VR application can be designed with different hand visualization styles, which might impact motor dexterity. In this paper, we aim to investigate the effects of three different hand visualization styles transparent, opaque, and invisible - on participants' performance through a VR-based Purdue Pegboard Test (PPT). A total of 24 participants were recruited and instructed to place pegs on the board as quickly and accurately as possible. The results indicated that using the invisible hand visualization significantly increased the number of task repetitions completed compared to the opaque hand visualization. However, no significant difference was observed in participants' preference for the hand visualization styles. These findings suggest that an invisible hand visualization may enhance performance in the VR-based PPT, potentially indicating the advantages of a less obstructive hand visualization style. We hope our results can guide developers, researchers, and practitioners when designing novel virtual hand interaction techniques. en_US
dc.identifier.citationcount 0
dc.identifier.doi 10.1109/ISMAR59233.2023.00087
dc.identifier.isbn 9798350328387
dc.identifier.issn 1554-7868
dc.identifier.scopus 2-s2.0-85180368620
dc.identifier.uri https://doi.org/10.1109/ISMAR59233.2023.00087
dc.identifier.uri https://hdl.handle.net/20.500.12469/5647
dc.language.iso en en_US
dc.publisher Ieee Computer Soc en_US
dc.relation.ispartof 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) -- OCT 16-20, 2023 -- Sydney, AUSTRALIA en_US
dc.relation.ispartofseries International Symposium on Mixed and Augmented Reality
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Human-centered computing en_US
dc.subject Visualization en_US
dc.subject Visualization techniques en_US
dc.subject Treemaps en_US
dc.subject Human-centered computing en_US
dc.subject Visualization en_US
dc.subject Visualization design and evaluation methods en_US
dc.title Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test en_US
dc.type Conference Object en_US
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gdc.author.id Batmaz, Anil Ufuk/0000-0001-7948-8093
gdc.author.id Hatira, Amal/0009-0006-6452-0672
gdc.author.institutional Batmaz, Anıl Ufuk
gdc.author.institutional Saraç Stroppa, Mine
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gdc.author.wosid Batmaz, Anil Ufuk/ABE-7803-2021
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gdc.description.department Kadir Has University en_US
gdc.description.departmenttemp [Voisard, Laurent; Kersten-Oertel, Marta; Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Hatira, Amal; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye en_US
gdc.description.endpage 731 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.startpage 723 en_US
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