Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test

dc.authoridBatmaz, Anil Ufuk/0000-0001-7948-8093
dc.authoridHatira, Amal/0009-0006-6452-0672
dc.authorscopusid58774909800
dc.authorscopusid58733075600
dc.authorscopusid55807561700
dc.authorscopusid36630495300
dc.authorscopusid57193638803
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.authorBatmaz, Anıl Ufuk
dc.contributor.authorHatira, Amal
dc.contributor.authorSarac, Mine
dc.contributor.authorKersten-Oertel, Marta
dc.contributor.authorBatmaz, Anil Ufuk
dc.date.accessioned2024-06-23T21:36:49Z
dc.date.available2024-06-23T21:36:49Z
dc.date.issued2023
dc.departmentKadir Has Universityen_US
dc.department-temp[Voisard, Laurent; Kersten-Oertel, Marta; Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Hatira, Amal; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiyeen_US
dc.descriptionBatmaz, Anil Ufuk/0000-0001-7948-8093; Hatira, Amal/0009-0006-6452-0672en_US
dc.description.abstractThe virtual hand interaction technique is one of the most common interaction techniques used in virtual reality (VR) systems. A VR application can be designed with different hand visualization styles, which might impact motor dexterity. In this paper, we aim to investigate the effects of three different hand visualization styles transparent, opaque, and invisible - on participants' performance through a VR-based Purdue Pegboard Test (PPT). A total of 24 participants were recruited and instructed to place pegs on the board as quickly and accurately as possible. The results indicated that using the invisible hand visualization significantly increased the number of task repetitions completed compared to the opaque hand visualization. However, no significant difference was observed in participants' preference for the hand visualization styles. These findings suggest that an invisible hand visualization may enhance performance in the VR-based PPT, potentially indicating the advantages of a less obstructive hand visualization style. We hope our results can guide developers, researchers, and practitioners when designing novel virtual hand interaction techniques.en_US
dc.identifier.citation0
dc.identifier.doi10.1109/ISMAR59233.2023.00087
dc.identifier.endpage731en_US
dc.identifier.isbn9798350328387
dc.identifier.issn1554-7868
dc.identifier.scopus2-s2.0-85180368620
dc.identifier.scopusqualityN/A
dc.identifier.startpage723en_US
dc.identifier.urihttps://doi.org/10.1109/ISMAR59233.2023.00087
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5647
dc.identifier.wosWOS:001123174400074
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherIeee Computer Socen_US
dc.relation.ispartof22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) -- OCT 16-20, 2023 -- Sydney, AUSTRALIAen_US
dc.relation.ispartofseriesInternational Symposium on Mixed and Augmented Reality
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectHuman-centered computingen_US
dc.subjectVisualizationen_US
dc.subjectVisualization techniquesen_US
dc.subjectTreemapsen_US
dc.subjectHuman-centered computingen_US
dc.subjectVisualizationen_US
dc.subjectVisualization design and evaluation methodsen_US
dc.titleEffects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Testen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublicationb12eff7e-174d-4ce0-839b-71d7ea11e4f5
relation.isAuthorOfPublication.latestForDiscoveryb12eff7e-174d-4ce0-839b-71d7ea11e4f5

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