Effect of Grip Style on Peripersonal Target Pointing in Vr Head Mounted Displays

dc.authorid Batmaz, Anil Ufuk/0000-0001-7948-8093
dc.authorid Stuerzlinger, Wolfgang/0000-0002-7110-5024
dc.authorscopusid 57193638803
dc.authorscopusid 57673608500
dc.authorscopusid 55807561700
dc.authorscopusid 56452760200
dc.authorscopusid 55902405400
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Turkmen, Rumeysa
dc.contributor.author Saraç Stroppa, Mine
dc.contributor.author Sarac, Mine
dc.contributor.author Machuca, Mayra Donaji Barrera
dc.contributor.author Stuerzlinger, Wolfgang
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2024-06-23T21:36:49Z
dc.date.available 2024-06-23T21:36:49Z
dc.date.issued 2023
dc.department Kadir Has University en_US
dc.department-temp [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Turkmen, Rumeysa; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Machuca, Mayra Donaji Barrera] Dalhousie Univ, Halifax, NS, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canada en_US
dc.description Batmaz, Anil Ufuk/0000-0001-7948-8093; Stuerzlinger, Wolfgang/0000-0002-7110-5024 en_US
dc.description.abstract When working in Virtual Reality (VR), the user's performance is affected by how the user holds the input device (e.g., controller), typically using either a precision or a power grip. Previous work examined these grip styles for 3D pointing at targets at different depths in peripersonal space and found that participants had a lower error rate with the precision grip but identified no difference in movement speed, throughput, or interaction with target depth. Yet, this previous experiment was potentially affected by tracking differences between devices. This paper reports an experiment that partially replicates and extends the previous study by evaluating the effect of grip style on the 3D selection of nearby targets with the same device. Furthermore, our experiment re-investigates the effect of the vergence-accommodation conflict (VAC) present in current stereo displays on 3D pointing in peripersonal space. Our results show that grip style significantly affects user performance. We hope that our results are useful for researchers and designers when creating virtual environments. en_US
dc.identifier.citationcount 0
dc.identifier.doi 10.1109/ISMAR59233.2023.00057
dc.identifier.endpage 433 en_US
dc.identifier.isbn 9798350328387
dc.identifier.issn 1554-7868
dc.identifier.scopus 2-s2.0-85180369091
dc.identifier.startpage 425 en_US
dc.identifier.uri https://doi.org/10.1109/ISMAR59233.2023.00057
dc.identifier.uri https://hdl.handle.net/20.500.12469/5646
dc.identifier.wos WOS:001123174400044
dc.language.iso en en_US
dc.publisher Ieee Computer Soc en_US
dc.relation.ispartof 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) -- OCT 16-20, 2023 -- Sydney, AUSTRALIA en_US
dc.relation.ispartofseries International Symposium on Mixed and Augmented Reality
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 3
dc.subject Human-centered computing en_US
dc.subject Human Computer Interaction (HCI) en_US
dc.subject Human-centered computing en_US
dc.subject Virtual Reality en_US
dc.subject Human-centered computing en_US
dc.subject Pointing en_US
dc.title Effect of Grip Style on Peripersonal Target Pointing in Vr Head Mounted Displays en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 1
dspace.entity.type Publication
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