Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays

dc.authoridBatmaz, Anil Ufuk/0000-0001-7948-8093
dc.authoridStuerzlinger, Wolfgang/0000-0002-7110-5024
dc.authorscopusid57193638803
dc.authorscopusid57673608500
dc.authorscopusid55807561700
dc.authorscopusid56452760200
dc.authorscopusid55902405400
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.authorBatmaz, Anil Ufuk
dc.contributor.authorTurkmen, Rumeysa
dc.contributor.authorSarac, Mine
dc.contributor.authorMachuca, Mayra Donaji Barrera
dc.contributor.authorStuerzlinger, Wolfgang
dc.date.accessioned2024-06-23T21:36:49Z
dc.date.available2024-06-23T21:36:49Z
dc.date.issued2023
dc.departmentKadir Has Universityen_US
dc.department-temp[Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Turkmen, Rumeysa; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Machuca, Mayra Donaji Barrera] Dalhousie Univ, Halifax, NS, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canadaen_US
dc.descriptionBatmaz, Anil Ufuk/0000-0001-7948-8093; Stuerzlinger, Wolfgang/0000-0002-7110-5024en_US
dc.description.abstractWhen working in Virtual Reality (VR), the user's performance is affected by how the user holds the input device (e.g., controller), typically using either a precision or a power grip. Previous work examined these grip styles for 3D pointing at targets at different depths in peripersonal space and found that participants had a lower error rate with the precision grip but identified no difference in movement speed, throughput, or interaction with target depth. Yet, this previous experiment was potentially affected by tracking differences between devices. This paper reports an experiment that partially replicates and extends the previous study by evaluating the effect of grip style on the 3D selection of nearby targets with the same device. Furthermore, our experiment re-investigates the effect of the vergence-accommodation conflict (VAC) present in current stereo displays on 3D pointing in peripersonal space. Our results show that grip style significantly affects user performance. We hope that our results are useful for researchers and designers when creating virtual environments.en_US
dc.identifier.citation0
dc.identifier.doi10.1109/ISMAR59233.2023.00057
dc.identifier.endpage433en_US
dc.identifier.isbn9798350328387
dc.identifier.issn1554-7868
dc.identifier.scopus2-s2.0-85180369091
dc.identifier.scopusqualityN/A
dc.identifier.startpage425en_US
dc.identifier.urihttps://doi.org/10.1109/ISMAR59233.2023.00057
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5646
dc.identifier.wosWOS:001123174400044
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherIeee Computer Socen_US
dc.relation.ispartof22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) -- OCT 16-20, 2023 -- Sydney, AUSTRALIAen_US
dc.relation.ispartofseriesInternational Symposium on Mixed and Augmented Reality
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectHuman-centered computingen_US
dc.subjectHuman Computer Interaction (HCI)en_US
dc.subjectHuman-centered computingen_US
dc.subjectVirtual Realityen_US
dc.subjectHuman-centered computingen_US
dc.subjectPointingen_US
dc.titleEffect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displaysen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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