On the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted Displays
dc.authorid | Batmaz, Anil Ufuk/0000-0001-7948-8093 | |
dc.authorid | Stuerzlinger, Wolfgang/0000-0002-7110-5024 | |
dc.authorwosid | Batmaz, Anil Ufuk/ABE-7803-2021 | |
dc.contributor.author | Batmaz, Anıl Ufuk | |
dc.contributor.author | Kaya, Furkan | |
dc.contributor.author | Batmaz, Anil Ufuk | |
dc.contributor.author | Aliza, Aliza | |
dc.contributor.author | Stuerzlinger, Wolfgang | |
dc.contributor.author | Borazan, Baris | |
dc.contributor.author | Tonyali, Emir | |
dc.date.accessioned | 2023-10-19T15:11:52Z | |
dc.date.available | 2023-10-19T15:11:52Z | |
dc.date.issued | 2023 | |
dc.department-temp | [Mughrabi, Moaaz Hudhud; Kaya, Furkan; Aliza, Aliza; Borazan, Baris; Tonyali, Emir; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canada | en_US |
dc.description | 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) -- MAR 25-29, 2023 -- Shanghai, PEOPLES R CHINA | en_US |
dc.description.abstract | Eye-hand coordination training systems are used to train participants' motor skills and visual perception. Such systems have already been tested in Virtual Reality, and the results revealed that Head Mounted Display-based systems have the potential to improve the motor training. However. this was only investigated in an hour-long study. In the longitudinal study reported here, we analyzed the motor performance of three participants in ten sessions with three different assessment criteria, where participants were instructed to focus on speed, error rate, or complete the training freely (with no instructions). We also assessed the effective throughput performance of the participants. Our results indicate that effective throughput can be potentially used as an additional assessment criterion, We hope that our results will help practitioners and developers design efficient Virtual Reality training systems. | en_US |
dc.description.sponsorship | IEEE,IEEE Comp Soc,Lujiazui Financial City,Baidu,Sensetime,Unity,Ximmerse,Vivo,GritWorld,Alibaba,Image Derivat Inc,Raysengine,S Dream,Virtual Reall Inteligent Hardware,Hypergryph,EVIS,Soarscape,United Imaging | en_US |
dc.identifier.citation | 1 | |
dc.identifier.doi | 10.1109/VRW58643.2023.00014 | en_US |
dc.identifier.endpage | 43 | en_US |
dc.identifier.isbn | 979-8-3503-4839-2 | |
dc.identifier.scopus | 2-s2.0-85159709917 | en_US |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 36 | en_US |
dc.identifier.uri | https://doi.org/10.1109/VRW58643.2023.00014 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12469/5258 | |
dc.identifier.wos | WOS:000990508800004 | en_US |
dc.identifier.wosquality | N/A | |
dc.khas | 20231019-WoS | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE Computer Soc | en_US |
dc.relation.ispartof | 2023 Ieee Conference on Virtual Reality and 3d User Interfaces Abstracts and Workshops, Vrw | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Performance | En_Us |
dc.subject | System | En_Us |
dc.subject | Human-centered computing Human Computer Interaction (HCI) | en_US |
dc.subject | Performance | |
dc.subject | Human-centered computing-Virtual Reality | en_US |
dc.subject | System | |
dc.subject | Human-centered computing-pointing | en_US |
dc.title | On the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted Displays | en_US |
dc.type | Conference Object | en_US |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | b12eff7e-174d-4ce0-839b-71d7ea11e4f5 | |
relation.isAuthorOfPublication.latestForDiscovery | b12eff7e-174d-4ce0-839b-71d7ea11e4f5 |
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