On the Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays

dc.authorid Batmaz, Anil Ufuk/0000-0001-7948-8093
dc.authorid Stuerzlinger, Wolfgang/0000-0002-7110-5024
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.author Mughrabi, Moaaz Hudhud
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Kaya, Furkan
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Aliza, Aliza
dc.contributor.author Stuerzlinger, Wolfgang
dc.contributor.author Borazan, Baris
dc.contributor.author Tonyali, Emir
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2023-10-19T15:11:52Z
dc.date.available 2023-10-19T15:11:52Z
dc.date.issued 2023
dc.department-temp [Mughrabi, Moaaz Hudhud; Kaya, Furkan; Aliza, Aliza; Borazan, Baris; Tonyali, Emir; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canada en_US
dc.description 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) -- MAR 25-29, 2023 -- Shanghai, PEOPLES R CHINA en_US
dc.description.abstract Eye-hand coordination training systems are used to train participants' motor skills and visual perception. Such systems have already been tested in Virtual Reality, and the results revealed that Head Mounted Display-based systems have the potential to improve the motor training. However. this was only investigated in an hour-long study. In the longitudinal study reported here, we analyzed the motor performance of three participants in ten sessions with three different assessment criteria, where participants were instructed to focus on speed, error rate, or complete the training freely (with no instructions). We also assessed the effective throughput performance of the participants. Our results indicate that effective throughput can be potentially used as an additional assessment criterion, We hope that our results will help practitioners and developers design efficient Virtual Reality training systems. en_US
dc.description.sponsorship IEEE,IEEE Comp Soc,Lujiazui Financial City,Baidu,Sensetime,Unity,Ximmerse,Vivo,GritWorld,Alibaba,Image Derivat Inc,Raysengine,S Dream,Virtual Reall Inteligent Hardware,Hypergryph,EVIS,Soarscape,United Imaging en_US
dc.identifier.citationcount 1
dc.identifier.doi 10.1109/VRW58643.2023.00014 en_US
dc.identifier.endpage 43 en_US
dc.identifier.isbn 979-8-3503-4839-2
dc.identifier.scopus 2-s2.0-85159709917 en_US
dc.identifier.startpage 36 en_US
dc.identifier.uri https://doi.org/10.1109/VRW58643.2023.00014
dc.identifier.uri https://hdl.handle.net/20.500.12469/5258
dc.identifier.wos WOS:000990508800004 en_US
dc.khas 20231019-WoS en_US
dc.language.iso en en_US
dc.publisher IEEE Computer Soc en_US
dc.relation.ispartof 2023 Ieee Conference on Virtual Reality and 3d User Interfaces Abstracts and Workshops, Vrw en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 4
dc.subject Performance
dc.subject Performance En_Us
dc.subject Human-centered computing Human Computer Interaction (HCI) en_US
dc.subject System
dc.subject Human-centered computing-Virtual Reality en_US
dc.subject System En_Us
dc.subject Human-centered computing-pointing en_US
dc.title On the Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 3
dspace.entity.type Publication
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relation.isOrgUnitOfPublication.latestForDiscovery 01f3d407-6823-4ad3-8298-0b6a2a6e5cff

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