Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality

dc.authorscopusid 57213289907
dc.authorscopusid 59906805000
dc.authorscopusid 55902405400
dc.authorscopusid 55807561700
dc.authorscopusid 36141954200
dc.authorscopusid 59898551700
dc.authorscopusid 59898551700
dc.contributor.author Bashar, M.R.
dc.contributor.author Amini, M.
dc.contributor.author Stuerzlinger, W.
dc.contributor.author Sarac, M.
dc.contributor.author Pfeuffer, K.
dc.contributor.author Machuca, M.D.B.
dc.contributor.author Batmaz, A.U.
dc.date.accessioned 2025-06-15T21:48:57Z
dc.date.available 2025-06-15T21:48:57Z
dc.date.issued 2025
dc.department Kadir Has University en_US
dc.department-temp [Bashar M.R.] Department of Computer Science & Software Engineering, Concordia University, Montreal, QC, Canada; [Amini M.] Department of Computer Science & Software Engineering, Concordia University, Montreal, QC, Canada; [Stuerzlinger W.] School of Interactive Arts + Technology (SIAT), Simon Fraser University, Vancouver, BC, Canada; [Sarac M.] Kadir Has University, Istanbul, Turkey; [Pfeuffer K.] Department of Computer Science, Aarhus University, Aarhus, Denmark; [Machuca M.D.B.] Faculty of Computer Science, Dalhousie University, Halifax, NS, Canada; [Batmaz A.U.] Department of Computer Science & Software Engineering, Concordia University, Montreal, QC, Canada en_US
dc.description ACM SIGCHI en_US
dc.description.abstract Due to the increasing availability and popularity of virtual reality (VR) systems, 3D sketching applications have also boomed. Most of these applications focus on peripersonal sketching, e.g., within arm’s reach. Yet, sketching in larger scenes requires users to walk around the virtual environment while sketching or to change the sketch scale repeatedly. This paper presents Depth3DSketch, a 3D sketching technique that allows users to sketch objects up to 2.5 m away with a freehand sketching technique. Users can select the sketching depth with three interaction methods: using the joystick on a single controller, the intersection from two controllers, or the intersection from the controller ray and the user’s gaze. We compared these interaction methods in a user study. Results show that users preferred the joystick to select visual depth, but there was no difference in user accuracy or sketching time between the three methods. © 2025 Copyright held by the owner/author(s). en_US
dc.identifier.doi 10.1145/3706599.3719717
dc.identifier.isbn 9798400713958
dc.identifier.scopus 2-s2.0-105005768854
dc.identifier.scopusquality N/A
dc.identifier.uri https://doi.org/10.1145/3706599.3719717
dc.identifier.uri https://hdl.handle.net/20.500.12469/7366
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Association for Computing Machinery en_US
dc.relation.ispartof Conference on Human Factors in Computing Systems - Proceedings -- 2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025 -- 26 April 2025 through 1 May 2025 -- Yokohama -- 208611 en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 0
dc.subject 3D Sketching en_US
dc.subject 3D User Interface en_US
dc.subject Eye-Gaze en_US
dc.subject Multimodal en_US
dc.subject Vr en_US
dc.title Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality en_US
dc.type Conference Object en_US
dspace.entity.type Publication

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