Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality

dc.contributor.author Bashar, Mohammad Raihanul
dc.contributor.author Amini, Mohammadreza
dc.contributor.author Stuerzlinger, Wolfgang
dc.contributor.author Sarac, Mine
dc.contributor.author Pfeuffer, Ken
dc.contributor.author Machuca, Mayra Donaji Barrera
dc.contributor.author Batmaz, Anil Ufuk
dc.date.accessioned 2025-06-15T21:48:57Z
dc.date.available 2025-06-15T21:48:57Z
dc.date.issued 2025
dc.description Amini, Mohammaeza/0009-0009-5711-2162 en_US
dc.description.abstract Due to the increasing availability and popularity of virtual reality (VR) systems, 3D sketching applications have also boomed. Most of these applications focus on peripersonal sketching, e.g., within arm's reach. Yet, sketching in larger scenes requires users to walk around the virtual environment while sketching or to change the sketch scale repeatedly. This paper presents Depth3DSketch, a 3D sketching technique that allows users to sketch objects up to 2.5 m away with a freehand sketching technique. Users can select the sketching depth with three interaction methods: using the joystick on a single controller, the intersection from two controllers, or the intersection from the controller ray and the user's gaze. We compared these interaction methods in a user study. Results show that users preferred the joystick to select visual depth, but there was no difference in user accuracy or sketching time between the three methods. en_US
dc.identifier.doi 10.1145/3706599.3719717
dc.identifier.isbn 9798400713958
dc.identifier.scopus 2-s2.0-105005768854
dc.identifier.uri https://doi.org/10.1145/3706599.3719717
dc.language.iso en en_US
dc.publisher Assoc Computing Machinery en_US
dc.relation.ispartof 2025 Conference on Human Factors in Computing Systems-CHI -- APR 26-MAY 01, 2025 -- Yokohama, JAPAN en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject 3D Sketching en_US
dc.subject Eye-Gaze en_US
dc.subject VR en_US
dc.subject 3D User Interface en_US
dc.subject Multimodal en_US
dc.title Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.id Amini, Mohammaeza/0009-0009-5711-2162
gdc.author.institutional Batmaz, Anıl Ufuk
gdc.author.wosid Batmaz, Anil Ufuk/Abe-7803-2021
gdc.author.wosid Bashar, Mohammad Raihanul/Myq-9811-2025
gdc.author.wosid Sarac, Mine/Nmk-2147-2025
gdc.bip.impulseclass C5
gdc.bip.influenceclass C5
gdc.bip.popularityclass C5
gdc.coar.access metadata only access
gdc.coar.type text::conference output
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gdc.description.department Kadir Has University en_US
gdc.description.departmenttemp [Bashar, Mohammad Raihanul; Amini, Mohammadreza; Batmaz, Anil Ufuk] Concordia Univ, Dept Comp Sci & Software Engn, Montreal, PQ, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Sch Interact Arts Technol SIAT, Vancouver, BC, Canada; [Sarac, Mine] Kadir Has Univ, Mech Engn, Istanbul, Turkiye; [Pfeuffer, Ken] Aarhus Univ, Dept Comp Sci, Aarhus, Denmark; [Machuca, Mayra Donaji Barrera] Dalhousie Univ, Fac Comp Sci, Halifax, NS, Canada en_US
gdc.description.endpage 8
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.startpage 1
gdc.description.woscitationindex Conference Proceedings Citation Index - Science
gdc.description.wosquality N/A
gdc.identifier.openalex W4409720330
gdc.identifier.wos WOS:001496972000232
gdc.index.type WoS
gdc.index.type Scopus
gdc.oaire.diamondjournal false
gdc.oaire.impulse 0.0
gdc.oaire.influence 2.4895952E-9
gdc.oaire.isgreen false
gdc.oaire.keywords VR
gdc.oaire.keywords Eye-Gaze
gdc.oaire.keywords Multimodal
gdc.oaire.keywords 3D User Interface
gdc.oaire.keywords 3D Sketching
gdc.oaire.popularity 2.7494755E-9
gdc.oaire.publicfunded false
gdc.openalex.collaboration International
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gdc.openalex.toppercent TOP 10%
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gdc.virtual.author Batmaz, Anıl Ufuk
gdc.virtual.author Saraç Stroppa, Mine
gdc.wos.citedcount 0
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