The Impact of Haptic Feedback During Sudden, Rapid Virtual Interactions

dc.authoridBatmaz, Anil Ufuk/0000-0001-7948-8093
dc.authoridHudhud Mughrabi, Moaaz/0000-0001-5381-0427
dc.authorscopusid58634205000
dc.authorscopusid57998150900
dc.authorscopusid57193638803
dc.authorscopusid54389543000
dc.authorscopusid55807561700
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.authorTanacar, Nizamettin T.
dc.contributor.authorMughrabi, Moaaz H.
dc.contributor.authorBatmaz, Anil U.
dc.contributor.authorLeonardis, Daniele
dc.contributor.authorSarac, Mine
dc.date.accessioned2024-06-23T21:36:50Z
dc.date.available2024-06-23T21:36:50Z
dc.date.issued2023
dc.departmentKadir Has Universityen_US
dc.department-temp[Tanacar, Nizamettin T.; Mughrabi, Moaaz H.; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil U.] Concordia Univ, Montreal, PQ, Canada; [Leonardis, Daniele] Scuola Super Sant Anna, Pisa, Italyen_US
dc.descriptionBatmaz, Anil Ufuk/0000-0001-7948-8093; Hudhud Mughrabi, Moaaz/0000-0001-5381-0427en_US
dc.description.abstractHaptic feedback is known to improve the realism and the performance of virtual tasks during manipulation or teleoperation tasks. However, these benefits might depend on the nature of virtual tasks or the intensity of haptic rendering. In this paper, we focused on the impact of the presence and the intensity of the haptic stimulus during sudden, rapid virtual interactions through a variation of an ISO 9241:411 - task instead of calm, exploration-based interactions. We conducted a user study where the haptic stimulus is rendered through a realistic 1-DoF fingertip haptic device with different intensity levels (full-strength, half-strength, and no-strength) as they are asked to choose highlighted targets on a 6-by-5 grid as fast and correctly as possible. Our results show that haptic feedback did not significantly affect user performance regarding time, throughput, or the nature of the selection behavior. However, participants made significantly more errors when haptic feedback was present in half-strength compared to full-strength and no-strength conditions. In the post-experiment questionnaire, participants reported having favored haptic feedback in full strength in terms of perceived realism, enjoyment, and immersion.en_US
dc.description.sponsorshipTUBITAK 1001 Program [221M458]en_US
dc.description.sponsorshipThis work is funded by TUBITAK 1001 Program number 221M458.en_US
dc.identifier.citation1
dc.identifier.doi10.1109/WHC56415.2023.10224429
dc.identifier.endpage70en_US
dc.identifier.isbn9798350399936
dc.identifier.issn2835-9518
dc.identifier.scopus2-s2.0-85170836726
dc.identifier.scopusqualityN/A
dc.identifier.startpage64en_US
dc.identifier.urihttps://doi.org/10.1109/WHC56415.2023.10224429
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5651
dc.identifier.wosWOS:001082286400010
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherIeeeen_US
dc.relation.ispartofIEEE World Haptics Conference (WHC) -- JUL 10-13, 2023 -- Delft, NETHERLANDSen_US
dc.relation.ispartofseriesWorld Haptics Conference
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectHaptic Feedbacken_US
dc.subjectVirtual Interactionen_US
dc.subjectHuman-Computer Interactionen_US
dc.subjectFingertip Hapticsen_US
dc.subjectFitts' Lawen_US
dc.titleThe Impact of Haptic Feedback During Sudden, Rapid Virtual Interactionsen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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