Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions

dc.authorscopusid58261585000
dc.authorscopusid59003835300
dc.authorscopusid58107497500
dc.authorscopusid55902405400
dc.authorscopusid7102751908
dc.authorscopusid57193638803
dc.authorscopusid57193638803
dc.contributor.authorAliza,A.
dc.contributor.authorZaugg,I.
dc.contributor.authorCelik,E.
dc.contributor.authorStuerzlinger,W.
dc.contributor.authorOrtega,F.R.
dc.contributor.authorBatmaz,A.U.
dc.contributor.authorSarac,M.
dc.date.accessioned2024-06-23T21:39:27Z
dc.date.available2024-06-23T21:39:27Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-tempAliza A., Kadir Has University, Turkey; Zaugg I., Colorado State University, United States; Celik E., Kadir Has University, Turkey; Stuerzlinger W., Simon Fraser University, Canada; Ortega F.R., Colorado State University, United States; Batmaz A.U., Concordia University, Canada; Sarac M., Kadir Has University, Turkeyen_US
dc.descriptionChristie Digital; IEEE Visualization and Graphics Technical Community (VGTC); JPMorgan Chase and Co.; University of Central Florida (UCF)en_US
dc.description.abstractPrevious studies on Eye-Hand Coordination Training (EHCT) focused on the comparison of user motor performance across different hardware with cross-sectional studies. In this paper, we compare user motor performance with an EHCT setup in Augmented Reality (AR), Virtual Reality (VR), and on a 2D touchscreen display in a longitudinal study. Through a ten-day user study, we thoroughly analyzed the motor performance of twenty participants with five task instructions focusing on speed, error rate, accuracy, precision, and none. As a novel evaluation criterion, we also analyzed the participants' performance in terms of effective throughput. The results showed that each task instruction has a different effect on one or more psychomotor characteristics of the trainee, which highlights the importance of personalized training programs. Regarding different display technologies, the majority of participants could see more improvement in VR than in 2D or AR. We also identified that effective throughput is a good candidate for monitoring overall motor performance progress in EHCT systems. © 2024 IEEE.en_US
dc.description.sponsorshipTUBITAK Scientific and Techno- logical Research Projects Support Program, (221M458); National Science Foundation, NSF, (2327569, 2238313); Office of Naval Research, ONR, (N00014-21-1- 2949)en_US
dc.identifier.citation0
dc.identifier.doi10.1109/VR58804.2024.00043
dc.identifier.endpage210en_US
dc.identifier.isbn979-835037402-5
dc.identifier.scopus2-s2.0-85191428834
dc.identifier.scopusqualityN/A
dc.identifier.startpage200en_US
dc.identifier.urihttps://doi.org/10.1109/VR58804.2024.00043
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5883
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartofProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024 -- 31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024 -- 16 March 2024 through 21 March 2024 -- Orlando -- 198921en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectHuman Computer Interaction (HCI)en_US
dc.subjectHuman-centered computingen_US
dc.subjectPointingen_US
dc.subjectTouch screensen_US
dc.subjectVirtual Realityen_US
dc.titleEye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructionsen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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