Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions

dc.authorscopusid58261585000
dc.authorscopusid59003835300
dc.authorscopusid58107497500
dc.authorscopusid55902405400
dc.authorscopusid7102751908
dc.authorscopusid57193638803
dc.authorscopusid57193638803
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.authorwosidÇELİK, Elif/JVY-9150-2024
dc.contributor.authorBatmaz, Anıl Ufuk
dc.contributor.authorSaraç Stroppa, Mine
dc.contributor.authorCelik, Elif
dc.contributor.authorStuerzlinger, Wolfgang
dc.contributor.authorOrtega, Francisco Raul
dc.contributor.authorBatmaz, Anil Ufuk
dc.contributor.authorSarac, Mine
dc.date.accessioned2024-06-23T21:39:27Z
dc.date.available2024-06-23T21:39:27Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-temp[Aliza, Aliza; Celik, Elif; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Zaugg, Irene; Ortega, Francisco Raul] Colorado State Univ, Ft Collins, CO 80523 USA; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canada; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canadaen_US
dc.descriptionChristie Digital; IEEE Visualization and Graphics Technical Community (VGTC); JPMorgan Chase and Co.; University of Central Florida (UCF)en_US
dc.description.abstractPrevious studies on Eye-Hand Coordination Training (EHCT) focused on the comparison of user motor performance across different hardware with cross-sectional studies. In this paper, we compare user motor performance with an EHCT setup in Augmented Reality (AR), Virtual Reality (VR), and on a 2D touchscreen display in a longitudinal study. Through a ten-day user study, we thoroughly analyzed the motor performance of twenty participants with five task instructions focusing on speed, error rate, accuracy, precision, and none. As a novel evaluation criterion, we also analyzed the participants' performance in terms of effective throughput. The results showed that each task instruction has a different effect on one or more psychomotor characteristics of the trainee, which highlights the importance of personalized training programs. Regarding different display technologies, the majority of participants could see more improvement in VR than in 2D or AR. We also identified that effective throughput is a good candidate for monitoring overall motor performance progress in EHCT systems.en_US
dc.description.sponsorshipTUBITAK Scientific and Techno- logical Research Projects Support Program, (221M458); National Science Foundation, NSF, (2327569, 2238313); Office of Naval Research, ONR, (N00014-21-1- 2949)en_US
dc.description.sponsorship1001 - TUBITAK Scientific and Technological Research Projects Support Program [221M458]; NSF [2327569, 2238313]; ONR [N00014-21-1-2949]en_US
dc.description.sponsorshipThis work was funded by 1001 - TUBITAK Scientific and Technological Research Projects Support Program: grant number 221M458 and in part by NSF 2327569, NSF 2238313, and ONR N00014-21-1-2949. We would like to thank Moaaz Hudhud Mughrabi and Furkan Kaya for their contributions.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Science
dc.identifier.citation0
dc.identifier.doi10.1109/VR58804.2024.00043
dc.identifier.endpage210en_US
dc.identifier.isbn9798350374025
dc.identifier.isbn9798350374032
dc.identifier.issn2642-5246
dc.identifier.scopus2-s2.0-85191428834
dc.identifier.scopusqualityN/A
dc.identifier.startpage200en_US
dc.identifier.urihttps://doi.org/10.1109/VR58804.2024.00043
dc.identifier.wosWOS:001212781000058
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherIeee Computer Socen_US
dc.relation.ispartofIEEE Conference on Virtual Reality and 3D User Interfaces (VR) -- MAR 16-21, 2024 -- Orlando, FLen_US
dc.relation.ispartofseriesIEEE Annual International Symposium Virtual Reality
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectHuman-centered computing-Human Computer Interaction (HCI)en_US
dc.subjectHuman-centered computing-Virtual Realityen_US
dc.subjectHuman-centered computing-Pointingen_US
dc.subjectHuman-centered computing-Touch screensen_US
dc.titleEye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructionsen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublicationb12eff7e-174d-4ce0-839b-71d7ea11e4f5
relation.isAuthorOfPublication6f4bfc6a-f6a1-4ef6-83b0-cd0753a2609b
relation.isAuthorOfPublication.latestForDiscoveryb12eff7e-174d-4ce0-839b-71d7ea11e4f5

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