Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions
dc.authorscopusid | 58261585000 | |
dc.authorscopusid | 59003835300 | |
dc.authorscopusid | 58107497500 | |
dc.authorscopusid | 55902405400 | |
dc.authorscopusid | 7102751908 | |
dc.authorscopusid | 57193638803 | |
dc.authorscopusid | 57193638803 | |
dc.authorwosid | Batmaz, Anil Ufuk/ABE-7803-2021 | |
dc.authorwosid | ÇELİK, Elif/JVY-9150-2024 | |
dc.contributor.author | Batmaz, Anıl Ufuk | |
dc.contributor.author | Saraç Stroppa, Mine | |
dc.contributor.author | Celik, Elif | |
dc.contributor.author | Stuerzlinger, Wolfgang | |
dc.contributor.author | Ortega, Francisco Raul | |
dc.contributor.author | Batmaz, Anil Ufuk | |
dc.contributor.author | Sarac, Mine | |
dc.date.accessioned | 2024-06-23T21:39:27Z | |
dc.date.available | 2024-06-23T21:39:27Z | |
dc.date.issued | 2024 | |
dc.department | Kadir Has University | en_US |
dc.department-temp | [Aliza, Aliza; Celik, Elif; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Zaugg, Irene; Ortega, Francisco Raul] Colorado State Univ, Ft Collins, CO 80523 USA; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canada; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada | en_US |
dc.description | Christie Digital; IEEE Visualization and Graphics Technical Community (VGTC); JPMorgan Chase and Co.; University of Central Florida (UCF) | en_US |
dc.description.abstract | Previous studies on Eye-Hand Coordination Training (EHCT) focused on the comparison of user motor performance across different hardware with cross-sectional studies. In this paper, we compare user motor performance with an EHCT setup in Augmented Reality (AR), Virtual Reality (VR), and on a 2D touchscreen display in a longitudinal study. Through a ten-day user study, we thoroughly analyzed the motor performance of twenty participants with five task instructions focusing on speed, error rate, accuracy, precision, and none. As a novel evaluation criterion, we also analyzed the participants' performance in terms of effective throughput. The results showed that each task instruction has a different effect on one or more psychomotor characteristics of the trainee, which highlights the importance of personalized training programs. Regarding different display technologies, the majority of participants could see more improvement in VR than in 2D or AR. We also identified that effective throughput is a good candidate for monitoring overall motor performance progress in EHCT systems. | en_US |
dc.description.sponsorship | TUBITAK Scientific and Techno- logical Research Projects Support Program, (221M458); National Science Foundation, NSF, (2327569, 2238313); Office of Naval Research, ONR, (N00014-21-1- 2949) | en_US |
dc.description.sponsorship | 1001 - TUBITAK Scientific and Technological Research Projects Support Program [221M458]; NSF [2327569, 2238313]; ONR [N00014-21-1-2949] | en_US |
dc.description.sponsorship | This work was funded by 1001 - TUBITAK Scientific and Technological Research Projects Support Program: grant number 221M458 and in part by NSF 2327569, NSF 2238313, and ONR N00014-21-1-2949. We would like to thank Moaaz Hudhud Mughrabi and Furkan Kaya for their contributions. | en_US |
dc.description.woscitationindex | Conference Proceedings Citation Index - Science | |
dc.identifier.citation | 0 | |
dc.identifier.doi | 10.1109/VR58804.2024.00043 | |
dc.identifier.endpage | 210 | en_US |
dc.identifier.isbn | 9798350374025 | |
dc.identifier.isbn | 9798350374032 | |
dc.identifier.issn | 2642-5246 | |
dc.identifier.scopus | 2-s2.0-85191428834 | |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 200 | en_US |
dc.identifier.uri | https://doi.org/10.1109/VR58804.2024.00043 | |
dc.identifier.wos | WOS:001212781000058 | |
dc.identifier.wosquality | N/A | |
dc.language.iso | en | en_US |
dc.publisher | Ieee Computer Soc | en_US |
dc.relation.ispartof | IEEE Conference on Virtual Reality and 3D User Interfaces (VR) -- MAR 16-21, 2024 -- Orlando, FL | en_US |
dc.relation.ispartofseries | IEEE Annual International Symposium Virtual Reality | |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Human-centered computing-Human Computer Interaction (HCI) | en_US |
dc.subject | Human-centered computing-Virtual Reality | en_US |
dc.subject | Human-centered computing-Pointing | en_US |
dc.subject | Human-centered computing-Touch screens | en_US |
dc.title | Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions | en_US |
dc.type | Conference Object | en_US |
dspace.entity.type | Publication | |
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relation.isAuthorOfPublication.latestForDiscovery | b12eff7e-174d-4ce0-839b-71d7ea11e4f5 |