Breaking the Rules in Interactive Media Design Education

dc.contributor.author Özcan, Oğuzhan
dc.contributor.author Louıse Şimşek, Mary
dc.contributor.author Yantaç, Asım Evren
dc.contributor.author O'Neil, Mary Lou
dc.contributor.other Political Science and International Relations
dc.date.accessioned 2019-06-27T08:05:47Z
dc.date.available 2019-06-27T08:05:47Z
dc.date.issued 2009
dc.department Fakülteler, İktisadi, İdari ve Sosyal Bilimler Fakültesi, Siyaset Bilimi ve Kamu Yönetimi Bölümü en_US
dc.description.abstract In today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce within a range of probabilities design problem solutions in cases of total or partial visual/auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary (2) to produce unusual solutions (3) to maximise design solutions with sound. en_US]
dc.identifier.citationcount 2
dc.identifier.doi 10.1080/14626260902868129 en_US
dc.identifier.endpage 124
dc.identifier.issn 1462-6268 en_US
dc.identifier.issn 1744-3806 en_US
dc.identifier.issn 1462-6268
dc.identifier.issn 1744-3806
dc.identifier.issue 1-2
dc.identifier.scopus 2-s2.0-68149164942 en_US
dc.identifier.scopusquality Q1
dc.identifier.startpage 115 en_US
dc.identifier.uri https://hdl.handle.net/20.500.12469/1117
dc.identifier.uri https://doi.org/10.1080/14626260902868129
dc.identifier.volume 20 en_US
dc.identifier.wos WOS:000266023400007 en_US
dc.institutionauthor O'Neil, Mary Lou en_US
dc.language.iso en en_US
dc.publisher Routledge Journals Taylor & Francis Ltd en_US
dc.relation.journal Digital Creativity en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 5
dc.subject Interactive media en_US
dc.subject Design education en_US
dc.subject Creativity en_US
dc.subject Breaking rules en_US
dc.subject Innovation en_US
dc.title Breaking the Rules in Interactive Media Design Education en_US
dc.type Article en_US
dc.wos.citedbyCount 2
dspace.entity.type Publication
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