Breaking the Rules in Interactive Media Design Education
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Date
2009
Authors
Özcan, Oğuzhan
Yantaç, Asım Evren
O'Neil, Mary Lou
Journal Title
Journal ISSN
Volume Title
Publisher
Routledge Journals Taylor & Francis Ltd
Open Access Color
Green Open Access
Yes
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
In today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce within a range of probabilities design problem solutions in cases of total or partial visual/auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary (2) to produce unusual solutions (3) to maximise design solutions with sound.
Description
Keywords
Interactive media, Design education, Creativity, Breaking rules, Innovation, Creativity, Design education, Breaking rules, Interactive media, Innovation
Turkish CoHE Thesis Center URL
Fields of Science
05 social sciences, 0501 psychology and cognitive sciences, 0503 education
Citation
WoS Q
Scopus Q
Q3

OpenCitations Citation Count
3
Source
Digital Creativity
Volume
20
Issue
1-2
Start Page
115
End Page
124
PlumX Metrics
Citations
CrossRef : 1
Scopus : 5
Captures
Mendeley Readers : 20
SCOPUS™ Citations
5
checked on Feb 04, 2026
Web of Science™ Citations
2
checked on Feb 04, 2026
Page Views
9
checked on Feb 04, 2026
Downloads
129
checked on Feb 04, 2026
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