Breaking the Rules in Interactive Media Design Education

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Date

2009

Authors

Özcan, Oğuzhan
Yantaç, Asım Evren
O'Neil, Mary Lou

Journal Title

Journal ISSN

Volume Title

Publisher

Routledge Journals Taylor & Francis Ltd

Open Access Color

Green Open Access

Yes

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Publicly Funded

No
Impulse
Average
Influence
Average
Popularity
Average

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Journal Issue

Abstract

In today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce within a range of probabilities design problem solutions in cases of total or partial visual/auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary (2) to produce unusual solutions (3) to maximise design solutions with sound.

Description

Keywords

Interactive media, Design education, Creativity, Breaking rules, Innovation, Creativity, Design education, Breaking rules, Interactive media, Innovation

Turkish CoHE Thesis Center URL

Fields of Science

05 social sciences, 0501 psychology and cognitive sciences, 0503 education

Citation

WoS Q

Scopus Q

Q3
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OpenCitations Citation Count
3

Source

Digital Creativity

Volume

20

Issue

1-2

Start Page

115

End Page

124
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Citations

CrossRef : 1

Scopus : 5

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Mendeley Readers : 20

SCOPUS™ Citations

5

checked on Feb 04, 2026

Web of Science™ Citations

2

checked on Feb 04, 2026

Page Views

9

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Downloads

129

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