Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing

dc.authoridBatmaz, Anil Ufuk/0000-0001-7948-8093
dc.authoridStuerzlinger, Wolfgang/0000-0002-7110-5024
dc.authoridBarrera Machuca, Mayra Donaji/0000-0002-8057-7103
dc.authoridTurkmen, Rumeysa/0000-0002-1035-7703
dc.authorscopusid57193638803
dc.authorscopusid57673608500
dc.authorscopusid55807561700
dc.authorscopusid56452760200
dc.authorscopusid55902405400
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.authorBatmaz, Anil Ufuk
dc.contributor.authorTurkmen, Rumeysa
dc.contributor.authorSarac, Mine
dc.contributor.authorMachuca, Mayra Donaji Barrera
dc.contributor.authorStuerzlinger, Wolfgang
dc.date.accessioned2024-06-23T21:36:49Z
dc.date.available2024-06-23T21:36:49Z
dc.date.issued2023
dc.departmentKadir Has Universityen_US
dc.department-temp[Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Turkmen, Rumeysa; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Machuca, Mayra Donaji Barrera] Dalhousie Univ, Halifax, NS, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Vancouver, BC, Canadaen_US
dc.descriptionBatmaz, Anil Ufuk/0000-0001-7948-8093; Stuerzlinger, Wolfgang/0000-0002-7110-5024; Barrera Machuca, Mayra Donaji/0000-0002-8057-7103; Turkmen, Rumeysa/0000-0002-1035-7703en_US
dc.description.abstractThe vergence-accommodation conflict (VAC) limits user performance in current Virtual Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR system using three experimental conditions: with no VAC, with a constant VAC, and with a varying VAC. Previous work in this area had yielded conflicting results, so we decided to re-investigate this issue. Eighteen participants performed an ISO 9241:411 task in a study that closely replicates previous work, except that the angle of the task space was rotated 20 degrees downward, to make the task less fatiguing to perform, which addresses a potential confound in previous work. We found that the varying VAC condition had worse performance than the other conditions, which indicates that the contrasting results in previous work were very likely due to biomechanical factors. We hope that our work contributes to the understanding of the influence of the VAC in VR systems and potential strategies for improving user experience and performance in immersive virtual environments.en_US
dc.identifier.citation2
dc.identifier.doi10.1145/3611659.3615686
dc.identifier.isbn9798400703287
dc.identifier.scopus2-s2.0-85175230976
dc.identifier.scopusqualityN/A
dc.identifier.urihttps://doi.org/10.1145/3611659.3615686
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5648
dc.identifier.wosWOS:001125882900008
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherAssoc Computing Machineryen_US
dc.relation.ispartof29th ACM Symposium on Virtual Reality Software and Technology (VRST) -- OCT 09-11, 2023 -- Christchurch, NEW ZEALANDen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subject3D pointingen_US
dc.subjectFitts' Lawen_US
dc.subjectVRen_US
dc.subjectvergence-accommodation conflicten_US
dc.titleRe-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointingen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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