Hand Dominance and Congruence for Wrist-Worn Haptics Using Custom Voice-Coil Actuation

dc.authoridAdeyemi, Ayoade/0009-0009-8162-394X
dc.authorscopusid58574305400
dc.authorscopusid57970337100
dc.authorscopusid58574507600
dc.authorscopusid55807561700
dc.contributor.authorAdeyemi, Ayoade
dc.contributor.authorSen, Umit
dc.contributor.authorErcan, Samet Mert
dc.contributor.authorSarac, Mine
dc.date.accessioned2024-06-23T21:38:15Z
dc.date.available2024-06-23T21:38:15Z
dc.date.issued2024
dc.departmentKadir Has Universityen_US
dc.department-temp[Adeyemi, Ayoade; Sen, Umit; Ercan, Samet Mert; Sarac, Mine] Kadir Has Univ, TR-34096 Istanbul, Turkiyeen_US
dc.descriptionAdeyemi, Ayoade/0009-0009-8162-394Xen_US
dc.description.abstractDuring virtual interactions, rendering haptic feedback on a remote location (like the wrist) instead of the fingertips frees users' hands from mechanical devices. This allows for real interactions while still providing information about the mechanical properties of virtual objects. In this letter, we investigate the impact of using the dominant or non-dominant hand for virtual interactions and the best mapping between the active hand and the wrist receiving the haptic feedback, which can be defined as hand-wrist congruence through a user experiment based on a stiffness discrimination task. To render force feedback, we present CoWrHap - a novel wrist-worn haptic device with custom-made voice coil actuation. Our results show that participants performed the tasks (i) better with non-congruent mapping but reported better experiences with congruent mapping, and (ii) with no statistical difference in terms of hand dominance but with better user experience (enjoyment, pleasantness, etc.) using their dominant hands.en_US
dc.description.sponsorshipTUB#x0130;TAK 2232-B International Fellowship for Early Stage Researchers Programen_US
dc.description.sponsorshipNo Statement Availableen_US
dc.identifier.citation0
dc.identifier.doi10.1109/LRA.2024.3360815
dc.identifier.endpage3059en_US
dc.identifier.issn2377-3766
dc.identifier.issue4en_US
dc.identifier.scopus2-s2.0-85184314585
dc.identifier.scopusqualityQ1
dc.identifier.startpage3053en_US
dc.identifier.urihttps://doi.org/10.1109/LRA.2024.3360815
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5774
dc.identifier.volume9en_US
dc.identifier.wosWOS:001174125600008
dc.identifier.wosqualityQ2
dc.language.isoenen_US
dc.publisherIeee-inst Electrical Electronics Engineers incen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectHaptic interfacesen_US
dc.subjectvirtual reality interfacesen_US
dc.titleHand Dominance and Congruence for Wrist-Worn Haptics Using Custom Voice-Coil Actuationen_US
dc.typeArticleen_US
dspace.entity.typePublication

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