Browsing by Author "Özcan, Oğuzhan"
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Article Citation Count: 2Breaking the Rules in Interactive Media Design Education(Routledge Journals Taylor & Francis Ltd, 2009) Özcan, Oğuzhan; Yantaç, Asım Evren; O'Neil, Mary LouIn today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce within a range of probabilities design problem solutions in cases of total or partial visual/auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary (2) to produce unusual solutions (3) to maximise design solutions with sound.Conference Object Citation Count: 14Children in 2077: Designing children's technologies in the age of transhumanism(Association for Computing Machinery, 2020) Buruk, Oğuz Turan; Özcan, Oğuzhan; Baykal, Gökçe Elif; Göksun, Tilbe; Acar, Selçuk; Akduman, Güler; Baytaş, Mehmet Aydın; Beşevli, Ceyhan; Best, Joe; Coşkun, Aykut; Genç, Hüseyin Uğur; Kocaballı, Ahmet Baki; Laato, Samuli; Mota, Cássia; Raftopoulos, Marigo; Ramchurn, Richard; Sádaba, Juan; Thibault, Mattia; Wolff, Annika; Yıldız, Mert; Papangelis, KonstantinosWhat for and how will we design children's technologies in the transhumanism age, and what stance will we take as designers? This paper aims to answer this question with 13 fictional abstracts from sixteen authors of different countries, institutions and disciplines. Transhumanist thinking envisions enhancing human body and mind by blending human biology with technological augmentations. Fundamentally, it seeks to improve the human species, yet the impacts of such movement are unknown and the implications on children's lives and technologies were not explored deeply. In an age, where technologies such as under-skin chips or brain-machine interfaces can clearly be defined as transhumanist, our aim is to reveal probable pitfalls and benefits of those technologies on children's lives by using the power of design fiction. Thus, main contribution of this paper is to create diverse presentation of provocative research ideas that will foster the discussion on the transhumanist technologies impacting the lives of children in the future.Article Invisible Navigation (or Impossible?)(2013) O'Neil, Mary Lou; Özcan, OğuzhanThis article introduces an experimental artwork on moving mobile interfaces. It aims to answer the question: Is it possible to navigate a part of a large image composition, moving a smaller interface of a mobile device in a certain direction such as left and right, back and forth or up and down? The article then outlines the new concept of "Invisible (or impossible) Navigation" and discusses the output of artistic practices which address the "Labyrinth of Art".short-survey.listelement.badge Citation Count: 1Prayer Bead Gestures and Television: a Case Study on Cultural Inspirations for Interaction Art Education(MIT Press Journals, 2009) Özcan, Oğuzhan; Akdemir, Emre; O'Neil, Mary Lou; Ayça Ünlüer, AdviyeThe authors interactive design-art educators recount their experience in using cultural inspirations as part of student exercises. The authors found that although students proposed various design concepts drawing from the surrounding culture very few moved beyond experience design art. In order to remedy this situation without giving explicit direction the authors encouraged students to examine cultural habits and/or artifacts from their past or their current lives in the hope that this could generate innovative design ideas. One such project is the Prayer Bead Gesture Based TV Input Device. ©2009 ISAST.