Perceived Intensities of Normal and Shear Skin Stimuli Using a Wearable Haptic Bracelet

dc.contributor.author Sarac, Mine
dc.contributor.author Huh, Tae Myung
dc.contributor.author Choi, Hojung
dc.contributor.author Cutkosky, Mark R.
dc.contributor.author Di Luca, Massimiliano
dc.contributor.author Okamura, Allison M.
dc.date.accessioned 2023-10-19T15:11:55Z
dc.date.available 2023-10-19T15:11:55Z
dc.date.issued 2022
dc.description.abstract Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human participant studies to determine the effects of haptic feedback in the normal and shear directions during virtual manipulation using haptic devices worn near the wrist. In the first study, participants performed significantly better while discriminating stiffness values of virtual objects when the feedback consisted of normal displacements compared to shear displacements. Participants also commented that they could detect normal cues much easier than shear, which motivated us to perform a second study to find the point of subjective equality (PSE) between normal and shear stimuli. Our results show that shear stimuli require a larger actuator displacement but less force than normal stimuli to achieve perceptual equality for our haptic bracelets. We found that normal and shear stimuli cannot be equalized through skin displacement nor the interaction forces across all users. Rather, a calibration method is needed to find the point of equality for each user where normal and shear stimuli create the same intensity on the user's skin. en_US
dc.description.sponsorship National Science Foundation [1830163]; Combat Capabilities Development Command-Soldier Center (CCDCSC) [W81XWH-20-C-0008]; Facebook Reality Labs en_US
dc.description.sponsorship Thiswork was supported in part by National Science Foundation under Grant 1830163, in part by Combat Capabilities Development Command-Soldier Center (CCDCSC) under Grant W81XWH-20-C-0008, and in part by Facebook Reality Labs. en_US
dc.identifier.citationcount 6
dc.identifier.doi 10.1109/LRA.2021.3140132 en_US
dc.identifier.issn 2377-3766
dc.identifier.issn 2377-3774
dc.identifier.uri https://doi.org/10.1109/LRA.2021.3140132
dc.identifier.uri https://hdl.handle.net/20.500.12469/5275
dc.khas 20231019-WoS en_US
dc.language.iso en en_US
dc.publisher IEEE-Inst Electrical Electronics Engineers Inc en_US
dc.relation.ispartof Ieee Robotics and Automation Letters en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Perception En_Us
dc.subject Device En_Us
dc.subject Touch En_Us
dc.subject Haptic interfaces en_US
dc.subject Perception
dc.subject human-robot interaction en_US
dc.subject Device
dc.subject virtual reality en_US
dc.subject Touch
dc.subject human computer interaction en_US
dc.title Perceived Intensities of Normal and Shear Skin Stimuli Using a Wearable Haptic Bracelet en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id Di Luca, Massimiliano/0000-0003-3085-7251
gdc.author.id Sarac, Mine/0000-0002-2814-7587
gdc.author.id Okamura, Allison/0000-0002-6912-1666
gdc.author.id HUH, TAE MYUNG/0000-0002-4064-7664
gdc.author.id Cutkosky, Mark/0000-0003-4730-0900
gdc.author.institutional Saraç Stroppa, Mine
gdc.author.wosid Di Luca, Massimiliano/A-7850-2012
gdc.author.wosid Okamura, Allison M/A-3323-2010
gdc.bip.impulseclass C4
gdc.bip.influenceclass C5
gdc.bip.popularityclass C4
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.description.departmenttemp [Sarac, Mine; Huh, Tae Myung; Choi, Hojung; Cutkosky, Mark R.; Okamura, Allison M.] Stanford Univ, Stanford, CA 94305 USA; [Sarac, Mine] Kadir Has Univ, Istanbul, Turkey; [Huh, Tae Myung] Univ Calif Berkeley, Berkeley, CA 94720 USA; [Di Luca, Massimiliano] Facebook Real Labs, Redmond, WA USA; [Di Luca, Massimiliano] Univ Birmingham, Birmingham B15 2SQ, W Midlands, England en_US
gdc.description.endpage 6106 en_US
gdc.description.issue 3 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q1
gdc.description.startpage 6099 en_US
gdc.description.volume 7 en_US
gdc.description.wosquality Q2
gdc.identifier.openalex W4206418702
gdc.identifier.wos WOS:000785670500003 en_US
gdc.oaire.diamondjournal false
gdc.oaire.impulse 13.0
gdc.oaire.influence 3.4290148E-9
gdc.oaire.isgreen true
gdc.oaire.keywords FOS: Computer and information sciences
gdc.oaire.keywords Computer Science - Human-Computer Interaction
gdc.oaire.keywords Haptic interfaces
gdc.oaire.keywords Human-Computer Interaction (cs.HC)
gdc.oaire.keywords human-robot interaction
gdc.oaire.keywords Computer Science - Robotics
gdc.oaire.keywords Touch
gdc.oaire.keywords human computer interaction
gdc.oaire.keywords Device
gdc.oaire.keywords virtual reality
gdc.oaire.keywords Perception
gdc.oaire.keywords Robotics (cs.RO)
gdc.oaire.popularity 1.4722833E-8
gdc.oaire.publicfunded false
gdc.oaire.sciencefields 0209 industrial biotechnology
gdc.oaire.sciencefields 05 social sciences
gdc.oaire.sciencefields 02 engineering and technology
gdc.oaire.sciencefields 0501 psychology and cognitive sciences
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gdc.opencitations.count 21
gdc.plumx.crossrefcites 6
gdc.plumx.mendeley 36
gdc.plumx.scopuscites 27
gdc.wos.citedcount 23
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