Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing

Loading...
Thumbnail Image

Date

2023

Authors

Mughribi, Moaaz Hudhud
Sarac, Mine
Machuca, Mayra Barrera
Stuerzlinger, Wolfgang

Journal Title

Journal ISSN

Volume Title

Publisher

IEEE Computer Soc

Open Access Color

OpenAIRE Downloads

OpenAIRE Views

Research Projects

Organizational Units

Journal Issue

Abstract

State-of-the-art Virtual Reality (VR) and Augmented Reality (AR) headsets rely on singlefocal stereo displays. For objects away from the focal plane, such displays create a vergence-accommodation conflict (VAC), potentially degrading user interaction performance. In this paper, we study how the VAC affects pointing at targets within arm's reach with virtual hand and raycasting interaction in current stereo display systems. We use a previously proposed experimental methodology that extends the ISO 9241-411:2015 multi-directional selection task to enable fair comparisons between selecting targets in different display conditions. We conducted a user study with eighteen participants and the results indicate that participants were faster and had higher throughput in the constant VAC condition with the virtual hand. We hope that our results enable designers to choose more efficient interaction methods in virtual environments.

Description

30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) -- MAR 25-29, 2023 -- Shanghai, PEOPLES R CHINA

Keywords

Fitts Law, Children, Motion, Human-centered computing, Human Computer Interaction (HCI);Human-centered computing, Fitts Law, Virtual Reality, Children, Human-centered computing, Motion, Pointing

Turkish CoHE Thesis Center URL

Fields of Science

Citation

3

WoS Q

N/A

Scopus Q

N/A

Source

2023 Ieee Conference Virtual Reality and 3d User Interfaces, Vr

Volume

Issue

Start Page

482

End Page

492