Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing
dc.authorid | Batmaz, Anil Ufuk/0000-0001-7948-8093 | |
dc.authorid | Stuerzlinger, Wolfgang/0000-0002-7110-5024 | |
dc.authorwosid | Batmaz, Anil Ufuk/ABE-7803-2021 | |
dc.contributor.author | Batmaz, Anıl Ufuk | |
dc.contributor.author | Saraç Stroppa, Mine | |
dc.contributor.author | Sarac, Mine | |
dc.contributor.author | Machuca, Mayra Barrera | |
dc.contributor.author | Stuerzlinger, Wolfgang | |
dc.date.accessioned | 2023-10-19T15:11:52Z | |
dc.date.available | 2023-10-19T15:11:52Z | |
dc.date.issued | 2023 | |
dc.department-temp | [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Mughribi, Moaaz Hudhud; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Machuca, Mayra Barrera] Dalhousie Univ, Halifax, NS, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canada | en_US |
dc.description | 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) -- MAR 25-29, 2023 -- Shanghai, PEOPLES R CHINA | en_US |
dc.description.abstract | State-of-the-art Virtual Reality (VR) and Augmented Reality (AR) headsets rely on singlefocal stereo displays. For objects away from the focal plane, such displays create a vergence-accommodation conflict (VAC), potentially degrading user interaction performance. In this paper, we study how the VAC affects pointing at targets within arm's reach with virtual hand and raycasting interaction in current stereo display systems. We use a previously proposed experimental methodology that extends the ISO 9241-411:2015 multi-directional selection task to enable fair comparisons between selecting targets in different display conditions. We conducted a user study with eighteen participants and the results indicate that participants were faster and had higher throughput in the constant VAC condition with the virtual hand. We hope that our results enable designers to choose more efficient interaction methods in virtual environments. | en_US |
dc.description.sponsorship | IEEE,IEEE Comp Soc,Lujiazui Financial City,Baidu,Sensetime,Unity,Ximmerse,Vivo,GritWorld,Alibaba,Image Derivat Inc,Raysengine,S Dream,Virtual Reall Inteligent Hardware,Hypergryph,EVIS,Soarscape,United Imaging | en_US |
dc.identifier.citation | 3 | |
dc.identifier.doi | 10.1109/VR55154.2023.00063 | en_US |
dc.identifier.endpage | 492 | en_US |
dc.identifier.isbn | 979-8-3503-4815-6 | |
dc.identifier.issn | 2642-5246 | |
dc.identifier.scopus | 2-s2.0-85159587114 | en_US |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 482 | en_US |
dc.identifier.uri | https://doi.org/10.1109/VR55154.2023.00063 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12469/5257 | |
dc.identifier.wos | WOS:000990497900048 | en_US |
dc.identifier.wosquality | N/A | |
dc.khas | 20231019-WoS | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE Computer Soc | en_US |
dc.relation.ispartof | 2023 Ieee Conference Virtual Reality and 3d User Interfaces, Vr | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Fitts Law | En_Us |
dc.subject | Children | En_Us |
dc.subject | Motion | En_Us |
dc.subject | Human-centered computing | en_US |
dc.subject | Human Computer Interaction (HCI);Human-centered computing | en_US |
dc.subject | Fitts Law | |
dc.subject | Virtual Reality | en_US |
dc.subject | Children | |
dc.subject | Human-centered computing | en_US |
dc.subject | Motion | |
dc.subject | Pointing | en_US |
dc.title | Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing | en_US |
dc.type | Conference Object | en_US |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | b12eff7e-174d-4ce0-839b-71d7ea11e4f5 | |
relation.isAuthorOfPublication | 6f4bfc6a-f6a1-4ef6-83b0-cd0753a2609b | |
relation.isAuthorOfPublication.latestForDiscovery | b12eff7e-174d-4ce0-839b-71d7ea11e4f5 |
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