Peer-To Live Video Streaming With Rateless Codes for Massively Multiplayer Online Games
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Date
2018
Authors
Ahmad, Shakeel
Bouras, Christos
Büyükkaya, Eliya
Dawood, Muneeb
Hamzaoui, Raouf
Kapoulas, Vaggelis
Papazois, Andreas
Simon, Gwendal
Journal Title
Journal ISSN
Volume Title
Publisher
Springer
Open Access Color
BRONZE
Green Open Access
Yes
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay playback lag rejection rate used bandwidth continuity index and video quality.
Description
Keywords
Peer-to-peer networking, Live video streaming, Rateless codes, Online games, [INFO.INFO-MM] Computer Science [cs]/Multimedia [cs.MM], Rateless codes, [INFO] Computer Science [cs], Online games, Live video streaming, Peer-to-peer networking
Fields of Science
0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology
Citation
WoS Q
Q3
Scopus Q
Q1

OpenCitations Citation Count
13
Source
Peer-to-Peer Networking and Applications
Volume
11
Issue
1
Start Page
44
End Page
62
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Citations
CrossRef : 2
Scopus : 12
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Mendeley Readers : 17
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