Peer-To Live Video Streaming With Rateless Codes for Massively Multiplayer Online Games

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Date

2018

Authors

Ahmad, Shakeel
Bouras, Christos
Büyükkaya, Eliya
Dawood, Muneeb
Hamzaoui, Raouf
Kapoulas, Vaggelis
Papazois, Andreas
Simon, Gwendal

Journal Title

Journal ISSN

Volume Title

Publisher

Springer

Open Access Color

BRONZE

Green Open Access

Yes

OpenAIRE Downloads

OpenAIRE Views

Publicly Funded

No
Impulse
Top 10%
Influence
Average
Popularity
Top 10%

Research Projects

Journal Issue

Abstract

We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay playback lag rejection rate used bandwidth continuity index and video quality.

Description

Keywords

Peer-to-peer networking, Live video streaming, Rateless codes, Online games, [INFO.INFO-MM] Computer Science [cs]/Multimedia [cs.MM], Rateless codes, [INFO] Computer Science [cs], Online games, Live video streaming, Peer-to-peer networking

Fields of Science

0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology

Citation

WoS Q

Q3

Scopus Q

Q1
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OpenCitations Citation Count
13

Source

Peer-to-Peer Networking and Applications

Volume

11

Issue

1

Start Page

44

End Page

62
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Citations

CrossRef : 2

Scopus : 12

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Mendeley Readers : 17

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